Your mission was to infiltrate one of the most highly secure bases in the galaxy and steal the ultimate resource.
Now as you look to make your escape to the nearest planar portal, you will put all of your skills as a pilot to the test.
Boosting is helpful for outrunning missiles but harmful because you have less time to dodge oncoming obstacles.
- Hand drawn ships and environment
- Hundreds of inconveniently located rocks
- 1 Pesky Missile
- 1 Planar Portal
- 2 Songs and Complete FX
- Dodge Left and Right Arrow Keys or "A" and "D"
- Boost Spacebar or Up Arrow
- Change Ship Numbers 1-4
- Change Difficulty "D"
- Replay "R"
- Skip Intro Any Key
- Programmer Matt Santacroce
- Illustrator Christopher Santacroce
- Music and Sound FX Sami Santacroce
Total Wins by Ship Type
(last updated April 24th, 2018)
- Rustic: 3
- Ghost: 2
- Ghost Classic: 3
- Tofu: 1
Feel free to let us know which ships you have won with in the comments and we will update the score here!
Problematicar Level 31
This was the last game I played in this jam, and what a way to end it! This is the first time that it happens to me, but the last game ended up being the one with the highest rating out of all the games I've played.
The art was phenomenal, with great music too, and the gameplay was actually really balanced, dunno why everyone else found it too difficult, with this level of polish I have no idea how you found the time to add different ships, but I guess some people are that good with gamemaker :P
Overall a really fun and enjoyable game, I can safely say it's my favourite of this jam because now I've played all the games :D
Wow, thank you for your kind words! It is awesome to know that somebody enjoyed the game so much :D Adding the ability to choose between the different ships was actually one of my favorite parts to include in the game, next time I hope to do something similar. Thank you for playing and taking the time to leave this feedback, you just made my night!
Fachewachewa Level 37
I wanted to see them all, so I won with each ship :D I really dig the artstyle.
Anyways, I was gonna say the game was too easy, then I saw everyone found it hard, and I noticed you had an HTML version of the game. Here's the thing: GM html export is terrible, and for some reason you can't lock the FPS in the web version anymore. So your logic is tied to FPS, and if the game is running at 30 FPS it'll go twice as fast on a 60FPS screen. That's why I skipped the html version of my game, it's 60FPS but in web it's at 120 for me so it's unplayable.
Or maybe you intended it to be faster, but I also seem to have a problem where some game run slower in windowed mode, and I couldn't fullscreen it, so I don't know.
That is awesome you managed to win with all the ships! The fps change you mentioned is interesting, I hadn't noticed the difference but will certainly check it out. It would explain some people seeing a difficulty spike where others like yourself felt the game was too easy. I like the HTML5 export because it helps to have more people be able to play the jam games but those differences you mentioned are troubling.
Thanks for pointing that out and we are glad you liked the art!
Kwisarts Level 42
Waaaay too difficult. Managed about 5000 meters remaining, can't remember if it was in easy or normal, both game mode felt so similar. If you have a setting on easy, make it easy. The problem is you have to alternate between normal speed and full speed because of the missile, and what makes it even harder is that speeding up completely changes the pattern of the rocks, making it harder to anticipate cause you gotta remember 2 patterns instead of one. I guess it's because it's because you wanted an easier pattern for when you go faster, but it feels confusing nonetheless. It would have helped a lot to see them on advance more. Like, imagine if you're actually in a "looping" road, you can see them in a vertical line and can better prepare for them.
I appreciate the detailed feedback! We planned on adding a bit more advance notice of obstacles but didn't manage to find the time. An alternate difficulty is planned for the post jam version which ought to be much easier (I agree with the difficulty spread point you made). The spawn pattern was actually supposed to be completely random but anyway thanks for playing and leaving feedback, hopefully you had fun!
Tecna Level 10
This game is as beautiful as it is difficult. I played with Tofu all the time hoping to win with it but it's really hard. Despite that, the music is cool and the graphics are great. I wish I could finish this game.
AxeWizard Level 12
Deceptively simple, and it has that "One more try". Farthest I could get was 7890 meters left on "Easy" difficulty. My 5yr old was watching and he was yelling at me "Just go in the middle daddy! You'll dodge all of them!" as I'm screaming while doing "I can't! I can't I-NOOOO"
Thanks for the fun submission!
_l3on_ Level 8
A well made game with great visual and sound (not my genre of music but is perfect for that game).
It's really hard to complete on normal mode but after a lot of attemps i made it using the "ghost classic" ship (the best one with tofu because they are more recognizable on the background).
Nice job :)
Fin_Nolimit Level 5
I escaped with the STAR!!!! Yay!!!! I used all the ships and my favorite was the Tofu one. I'm guessing that was your placeholder?? Super cool that you kept that in the game. The first few times I played I thought the game was glitching because nothing was hitting me and I was dying. But after reading your comments I saw that there was a missile behind me and it was catching up to me. Once I got that I realized that you completely nailed the theme. I was able to finally beat the game with the Ghost Classic on easy mode. I think you did a really good job on this JAM! The art is perfect!
Awesome! It is nice to hear that some people made it off the planet with the Star! You nailed it, Tofu was the placeholder ship art that we used to get the perspective working. It was my personal favorite as well! I am glad you enjoyed the game though and thank you for taking the time to play and leave feedback!
Veralos Level 26
Great visuals (with a neat 3D effect), sweet music, cool sound effects, fun gameplay, a solid use of theme... This is just overall a fantastic game. But goddamn is it hard. The best I could do was 8900 metres remaining. Even without boosting it's hard to dodge the obstacles but once you turn on the boost it's nigh impossible. Despite that, I enjoyed it a lot.
One other thing: I wish R didn't quit to the menu. I would often press R too early for the restart screen and end up getting taken back to the menu.
Marshmallow Level 2
Stolen Star is an interesting project, it has some fantastic presentation and sound design, but the gameplay is reminiscent of Audiosurf (minus the musical generation) and an Endless Runner.
Admittedly, I never beat the game because I'm terrible at these sort of games with my turtle-speed reaction time, but it's a fun game!
Toemking Level 3
Firstly I would like to say how amazing all of the hand drawn ships look and how it kind of feels 3D. The theme is kind of lacking as I don't really see anything that is helpful but harmful. Also I found playing the game quite hard and it really broke the immersion
Please note the audio on my computer isn't working so I cant rate the audio
Thanks for the feedback! We put a lot of effort into the art and trying to achieve that effect you mentioned.
Boosting is helpful because it helps you outrun the missile which is following you (if you don't boost it will eventually catch up to and destroy you!). However, boosting is also harmful because it makes you move faster meaning it is harder to avoid the obstacles in front of you.
There is a slightly easier difficulty you can switch to by pressing "D" on the menu screen. Perhaps we will add more in the post jam version.
Thanks for playing!