Trials

Trials

  • Dustin Finamore
  • 1 year ago
  • 30th

Description

You are a mysterious adventurer looking to become a hero. You must complete the Hero Trials in order to fulfill your dream as HERO!

Idle State Nose

GAMEPLAY

You are dropped off in an unknown land and must find artifacts in order to progress through your trials. The problem is these artifacts slow you down and make jumping near impossible. Can you get through the trails and become the HERO you’ve always known you could be?

Artifact

CONTROLS

  • LEFT and RIGHT keys or A and D

  • Spacebar to JUMP. While in the air press the Up arrow or W to double jump

  • Down Arrow or S to trow an artifact

Grass

BUGS

  • With about 45 minutes left in the JAM I realized that the entire game used a controller and not the keyboard. It is a platformer type game so I wanted it to use the controller. I had intended to add keyboard support but ran out of time. So it was easier to just remove the controller support and add the keyboard. Doing that caused a bug in the JUMP and DOUBLE-JUMP. You have to press SPACEBAR to JUMP and then UP arrow to DOUBLE JUMP and even then it is hard to move while in the air. TERRIBLE!!!! :( I fixed this bug but it was too late to resubmit!
  • You can't trow the ARTIFACT to the left. Well you can but it just drops it and you pick it right back up.
Jump State

SPECIAL THANKS

  • THANK YOU FOR CHECKING OUT OUR GAME!

  • My son Elijah Finamore (he is 16) used his tablet and pen to draw almost all the graphics and animations!
    (We used openGameArt for the background and tiles.)

  • My daughter, Jasmine Finamore (12) wrote the background music for the JAM and played it on the piano.

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Post-mortem

26th Game Jam Helpful but Harmful

When the game jam started and the theme was released I was a little surprised. Honestly I did not remember seeing this one. Next game jam I will pay more attention to the top 10 and make sure I have some idea of what I want to do depending on what theme gets picked. With all that being said, we were able to design our game in the first 30 minutes of the jam.

Time Spent

  • I coded for 15 hours... slept for five hours
  • I coded for 19 hours... slept for four and half hours
  • I coded for 4 and a half hours and submitted the game with exactly 12 minutes left in the jam

What Went Right

  • We designed the game very quickly and had a lot of fun watching the game come to life based on our design
  • The animation and music is what went right!!!! Holy cow that scarf and end cutscene is absolutely incredible!
  • The final "Trial" where there is lightening and rain and you can't see the blocks until the lighting strikes. I was very proud of that!!!!

What Went Wrong

  • I coded the game to use a controller!!! No kidding with under an hour left I felt that was a mistake (because what if someone does not have a controller) so I changed the code to use both controller and keyboard. Only this broke the game. So I had to take out the controller and with just 12 minutes left I had to hit submit. The jump key was completely broken and it was like I was punched in the stomach!
  • I did not know enough about good game mechanics and spent the first 10 hours writing and rewriting code to get it to "feel right". If I came into the jam already knowing how to make it right then that would have saved a ton of time.

Conclusion

Fantastic experience! I can't wait until July 20th so I can do this all over again. I am currently teaching myself all the areas I found to be weak in (there are lots of them). I also want to get a twitter account set up as well as a YouTube channel just to document my experience as I try to just be a better coder making fun games!

Result 30th
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