Ditching my over-scoped project halfway through and getting depressed turned out great.
A couple beers later, I was gazing at a pretty background color and the idea came to me: Just make a toy. Something abstract and simple, that explains itself in time. Honestly I loved working on this one.
Summary
Super Countdown Clicker is a simple puzzle game praised for its art style and potential as a mobile game. Players appreciate the visuals and sound design but find the gameplay too easy and repetitive without penalties for incorrect clicks. Suggestions include adding a malus for wrong clicks and a global score to increase challenge and engagement. Overall, the game is seen as enjoyable but could benefit from additional features to enhance depth.
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Lv. 67
Might be too simple and repetitive.
SubmittedPlease, Move To The Circle
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Not really all that exciting :/
Pretty trivial to just spam click when you don't get penalized for missing
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Lv. 5
The idea is simple but acceptable. Difficulty is ok. I missed basic sound effects and a score. Anyway, the game's good and has potential, good job!
SubmittedThe Legend of Princess Kidnap
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Lv. 13
Sleek, simple, yet well made game! I included it in my GM48: Countdown compilation video series, if you’d like to take a look. :) https://youtu.be/sIqVaQkuHIo