Description

Synchronize with the environment to solve puzzles and help the other player... WITH THE OTHER PLAYER!
There's also a little story to read that is about nothing or nobody in particular...

Controls

Walk: WASD or Arrows
Restart Level R
Switch E (not available at start)
Fullscreen: ALT+ENTER or F
Change Window Size: 123

Credits

Everything...: WinuX
...except the palette: https://lospec.com/palette-list/pear36 by https://twitter.com/PineTreePizza

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  • baku
    Patron

    Pretty good puzzle game! Some of the levels were very cleverly put together, nice job.

    PS. the links in the description don't work :P

    Hybreeds
    Submitted

    Hybreeds

  • Fachewachewa
    Patron

    Really interesting concept, but presented in a kinda confusing manner. I really like the game and I think the visual and audio worked really well with the theme, but the learning curve is a little steep.

    The early levels are really easy, but I never really understood how the switched worked, and I thought specific items were linked in each level. So when I arrived to that level where red has to place the block in the right spot, it took me a while to understand what was happening.

    I don't necessarily think the game needs outlines or arrows or stuff like that, maybe just a way to know where each border is for examples (sometimes I wasn't sure if one grid had more tiles on the right for examples). But I think it needs a better way to present its idea, because it's really cool but need the right puzzle for the player to figure it out. And that level where I was stuck has too much clutter for it to be an effective tutorial for example.

    One thing I didn't understand is why I couldn't switch character when each was linked with a different object. That would have broken the puzzle in that last level, but I don't really know why that happened. Also I think you can still move after touching the end of a level and activate it multiple times? I think that happened once 😅

    Anyways that a really nice game, I've spent a while nitpicking but even then the level design was pretty solid.

    • WinuX
      Lv. 15
      WinuX Developer of ASYNC

      3yrs ago

      Hey, Thanks for your feedback :D

      I see where you're coming from, after I looked at feedbacks I too noticed that it may be a bit confusing. At the begining I had the idea that you can only see 1 grid at a time and you can switch to the other, no idea if this would fix the problems.

      The character switching thing is a bug, but you can only really "activate" it in the last level, as far as I know. The thing with the goal is a silly oversight I could have easily fixed :|

      I'm glad you could still get some enjoyment out of it ^^

  • Happysquared
    Lv. 15

    This game looks so beautiful. The lighting is so effective I wonder what the sprites look like without it! Felt very polished. Very stylish and challenging puzzles. Nice work!

    • WinuX
      Lv. 15
      WinuX Developer of ASYNC

      3yrs ago

      Hey, Thanks for your feedback :D

      I'm glad you liked the graphics, I only do code in most game jams, since I normally work with a friend.

      It wouldn't look as "good" without the lights, they kinda hide my mediocre spriteart ^^

  • SpritePainter
    Lv. 21

    This game looks great and plays great. The puzzles are challenging and the progression through them builds on "ah ha" moments, which is absolutely perfect.

  • AcHeHex
    Lv. 4

    I liked the visuals a lot, tho it got a bit hard later on because there was no feedback of your active cube, and funny enough I couldnt get past the "after a lof of self reflection" level. I'm not sure why all of the sudden a button pressed meant I couldn't switch cubes. The atmosphere and story are on point, tho and the subtle lighting really does give the graphics a super polished look. Great job!

    • WinuX
      Lv. 15
      WinuX Developer of ASYNC

      3yrs ago

      Hey, Thanks for your feedback :D

      Glad you liked the visuals, the lightning really helps to hide my mediocre spriteart ^^

      Yeah someone else also pointed that problem out, something like an arrow or a outline on the character would be a really simple fix.

      I don't quite know what the problem in the level was, you should always be able to switch cubes. in the level one cube syncs with a wall that can then go activate the buttons for the other cube. Maybe it's a bug I don't know about...

      I can make a video of the solution to the level, if you want.

  • Tydecon Games
    Patron

    I really liked this, the polish, the smoothness of it all, the puzzling levels, the story, it's all really well put together. My only advise would be a visual que for which character you're controlling when you're only controlling one at a time, like a glow or an arrow or something. Other than that though, this is a really well made game, brilliant stuff, great job! :)

    Hamboozled
    Submitted

    Hamboozled

    • WinuX
      Lv. 15
      WinuX Developer of ASYNC

      3yrs ago

      Thank you for your feedback :D

      I'm glad you liked it ^^

      Yeah you're right, some sort of arrow or outline around the character would help with that problem.
      If I decide to make a post jame version it's something I'm gonna implement for sure.

  • Sid Fish
    Lv. 4

    Really well presented game and interesting mechanic. Like someone else mentioned, I wasn't sure when the switch mechanic kicked in, perhaps a visual cue for when its available would help. I also got totally stuck on the level with the door, would be interested in finding out what the solution was. Well done.

    Fruit Pals
    Submitted

    Fruit Pals

    • WinuX
      Lv. 15
      WinuX Developer of ASYNC

      3yrs ago

      Hey, thanks for your feedback :D

      I'm glad it looks presentable, In every game jam till now a friend of mine always did the art.

      Yeah I should have implemented some sort of view where you can see "ghosts" of the objects on the other side on your side or something like that.
      I'm probably gonna add that if I decide to make a post jam version.

      About the level with the door, here's a tip:
      one push, one desync.

      If you don't like cryptic hints you can watch the solution here ^^:
      https://www.youtube.com/watch?v=QYk8hrYmDlY

  • Zen00
    Lv. 15

    Very nice, the main problem I have with it was that it was difficult to tell when the linking system would link you with something at a particular spot.

    Slime Well
    Submitted

    Slime Well

    • WinuX
      Lv. 15
      WinuX Developer of ASYNC

      3yrs ago

      Thanks for your feedback :D

      Glad you liked it ^^

      Yeah, I should have implemented some sort of "ghost" view (described in an other reply).
      If I decide to make a post jam version, it's one of the things I will implement as soon as possible!

      • Zen00
        Lv. 15

        Another thing that might have been useful was if the Happy block emoted the emotions the story indicated (when it said he was sad his smile should have turned to a frown for example)

        • WinuX
          Lv. 15
          WinuX Developer of ASYNC

          3yrs ago

          Yeah that would have been really cool.
          The story wasn't planned from the start tbh, when the game was "finished" I kinda thought it would be cool if there was something that motivates you to finish the puzzles, so I wrote a short story and implemented it very quickly before the time was up.

  • Chris
    Patron

    I thought it was a great puzzle game and the intro was exceptional. Story snippets were a nice touch

    • WinuX
      Lv. 15
      WinuX Developer of ASYNC

      3yrs ago

      Thank you for your feedback :D

      I'm glad you liked it ^^

      I'm really proud of the intro, so it's cool to see that other people like it aswell!