Start your own radio show in your UFO to prove to your alien war commander that humans are actually good and deserve not to have their planet destroyed.

Play as Disc-Lover-Lee and play those discs to make people dance so you can abduct them for a good interview!

Made by Matteo Karkazis, Mark Benis, Mark Lohmann & Kyon Edelenbosch (or Bonte Avond)

You must be logged in to leave feedback
Log in Register an account
  • ohlordwhywhy
    Lv. 3

    First time I see this much voice acting in a jam game. I wish there was something fun to do while listening to the interviews, like something simple as bouncing a ball on your UFO even if it didn't give you anything at all.

  • Happysquared
    Lv. 15

    I didn't know it was my dream to abduct people in order to interview them for my radio station. But I guess that is my dream now!

    The whole game is super immersive. I love the "Press Space to interrupt". Immediately made me feel I was there listening to the alien commander's speech. The minimal UI really helped to give this game a very freeing feel. Like I could just fly around and switch about tracks and have a good time without much worry I was doing something wrong.

    The story concept was also hilarious.

    Loved abducting people. But I felt really guilty after.... were we killing them by dropping them out of the UFO?? I saw the bee man and the dancing man seemed to still be moving... but they were on the ground. Maybe it was just a muscle reflex D:

    Dialogue was really fun. I guess game jams are a great way to also do an improv jam? Was it improv? Just lots of fun hearing you guys crack up too. Loved Mark Bee talking about the Bee. Great voice.

    Discovering new CDs also kept me very entertained. I love how music focused this is and how many songs there were in it. Definitely a highlight. Super brilliant. I would wait before beaming people up to hear the full song.

    I cracked up and died at the "no, I am a grandpa" portion too. :D

  • Riuku
    Lv. 19

    I'm not sure if I finished the game or not, but at some point I think I couldn't get any more CDs from anyone and nothing particular happened. Maybe I just missed some combination of songs and people and was just stuck. But nonetheless it was a wonderful experience! Getting stuck at the end didn't really matter because i had fun listening to all the songs and you cracking up while recording them. If it turns out there is an ending that I missed, I'll definitely go back later and try to finish the game.

  • Thomas Sjerps
    Lv. 29

    Fun experience, I really enjoyed the opening cutscene, as I didn't know I had to interrupt the speech :D

  • Megan
    Lv. 12

    WOW! What a twist!! I like all the songs, it was fun getting a new track after you talk to someone. Was the entire thing improv'ed hahaha, did you just record dialogue and then do the game and songs based on that?

  • Fachewachewa

    Can't believe he played us like that 😔
    Another really fun game, but I do wish there was subtitles for every scene, it's not that easy to understand everything, especially withs laughs.

  • Zen00
    Lv. 15

    I'm sure you get this a lot, this is LOUD! Had to lower my volume quite a bit.

    Great funny songs, weird stilted dialogue, and overall pretty good.

    Needs to have the wrong abductions reset after a while. And sometimes the textbox would advance way too quickly at the end of the dialogue.

  • singleshot
    Lv. 43

    I made a video for your game:

    honestly really funny experience you made here. had a blast just watching it unfold before me.

    Hell Diver

    Hell Diver

  • Seltzy

    It sounds like you guys had some fun making this and I got some laughs out of it as well. The songs were especially funny. I liked the hot beat.

  • Tydecon Games

    This is exactly the kind of weird, wacky and wonderful fever dream that I expect from you guys, it's hilarious, charming, fun and I had a great time! Great entry! :)

  • ProfessorFunk
    Lv. 3

    Dripping with charm and a ridiculous amount of original music. I loved the improvised chatter of the radio interviews and keeping people breakingn character adds so much to the charm. I think the only thing that might be a barrier is that the first two people I ran in to couldn't be beamed unless I had an unlock. But I tried for a while to move them out anyway. Just some level design to give the player some obvious easy abductions first to introduce the idea would have been great. Otherwise a super fun and silly ride.

  • kris24

    Well that was absurd, in the best way haha. I would have liked to see subtitles for all the conversations, as it was kinda hard to understand some of them. But the voice acting was great and I loved all the songs so much.

  • Allison James

    Extremely charming, with pretty graphics, great voice acting, a biting sense of humour, superb original music and a simple but effective gameplay loop - I feel like this entire sentence is something I could copy and paste into every Bonte Avond entry's feedback, but... there it is again!

    Minor nitpicking - and I do mean minor, because there's really not much to criticise here - I could maybe have done with subtitles on all the talking rather than just "gameplay critical" conversations. Mostly just because of the muffled/crackling effect added to the little interview moments.



  • Eric Blackburn
    Lv. 3

    Really enjoyable! Took me far too longo trealize the two people under awnings just needed me to go get new music to make them come out. But great entry.

    Lv. 36

    A jam game delivering a profound philosofical idea? That's new. The amount of innovation in general is astounding. I love that you don't constrain yourself to typical video game elements.

    I didn't really enjoy the laughing during the recordings. In my experience, it made some parts of the story quite hard to understand. Did the grandpa dress up as an alien because he thought all humans were terrible?

    Lovely art, sound and polish as always.

  • 2102

    Nice game. Got that classic voice acting going on. Pretty fun/funny, and I enjoyed it.

  • Brian LaClair

    As usual, a gorgeous game from Kyon! Great sound design as always, certainly wish there was uhhh... a bit more to the ending, but I understand the time constraints!

    The controls felt really nice, but the interactions were a little bit clunky - still nicely polished regardless :)