Space to jump / dash
Hold F to Die/Respawn
P to Restart Game
Mimpy (State Machine and Input Manager Resources)
jsfxr (Sound Effects)
Yosi (Camera Manager)
Allison James (Background Music)
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Lv. 2
The concept was unique and the puzzles had reasonable and interesting solutions! Also, the art and the music were great!
Thank you for the great game!
SubmittedGunshot Anemia
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Patron
Really cool puzzle ideas. I guess the side effect is that you change depending on how you die. Which is pretty neat. I liked the animations as well. I will say, I ended up in stuck in a glitch many times with the wall jumps, but I was able to get out of it with the "press F to die" mechanic. Then, I got stuck permanently when I turned into a spike, but it didn't shoot and just stayed there. Then I respawned on that same spot and couldn't do anything but restart the game. Other than that, the wall jumping was a little awkward, but good job overall!
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Patron
I think this is a very unique concept, you don't often see "becoming the last thing you died" as a mechanic and I really the idea, I think a little polish around the edges would have helped with this and a little more clarity about what you're meant to do at the spinning blade bit as I didn't know how to progress from there. You've got some great foundations here and I hope you expand on this as it would make a great full title once the small issues have been worked out :) good job!
SubmittedMoon Stealers
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Lv. 13
Very interesting game! I included it in my GM48 compilation video series, if you’d like to take a look. :) https://youtu.be/2x0hqeP3RWA
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Lv. 9
Nice game! The ideas were unique and interesting, and the music and art were pretty good! I had one issue where I got stuck while wall jumping, but otherwise it was a very solid and stable game. Nice job :)
SubmittedSide Quest
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Lv. 7
Pros:
- Nice use of the theme
- Cool graphics
- Really enjoyed the music!
- Great use of checkpoint system
- Good tutorials
Cons:
- Bit hard to continue at one point (where the spinning blade is) i had no idea how to continue (tried spawning as spikes or the spinning blade but nothing seemed to happen)
Good stuff overall!
SubmittedF3
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Lv. 3
It seems i've had a lapse in my puzzle making skills somewhere in the middle. The game is definitely finishable but I've had many players get stuck at the same point as you now, I can probably tweak it better..
Thank you for the feedback! and for playing my game :D
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Lv. 12
A small game with a pretty cool idea! Bold of you to make a puzzle game, I know those are one of the hardest types of game to make. Pretty enjoyable overall.
SubmittedNeo Food Fighter
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Lv. 16
A bug with the wall jump made this one a bit harder than it should've been. Aside from that, not a bad bit of work. Novel concept, decent use of theme, good graphics and atmosphere, though the music could've matched better. I appreciated the tutorial at the beginning as well. The game was a bit short though.
SubmittedYukon
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Lv. 3
Thank you for playing and taking the time for the feedback! I agree with everything you said myself >.< The game was intended to be longer, I guess I bit off more than I could chew within the timeframe.. Regarding the walljump bug, could you please tell me the steps to recreate it? I would like to be able to fix that
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Lv. 2
Very promising. Good overall presentation. It took a second to figure out, but I liked the spike block puzzle at the beginning. I couldn't get past the part with the saw blade. Also, the wall jump seemed finicky--like, sometimes it would just bug out and the player would get stuck against the wall. Oh well. Good thing there's a suicide key.
SubmittedXanitol
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Lv. 2
Good Concept! The visual design is really well made. The sound effects and the music are also good. I only found what seems to be one bug with the Saw transformation being stuck when you go inside the dirt, but as long as i follow the tileset nothing stops me from enjoying this nice game. Congrats on the Game!
SubmittedThe Attack of the DVDs
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Lv. 2