Space to jump / dash
Hold F to Die/Respawn
P to Restart Game
Mimpy (State Machine and Input Manager Resources)
jsfxr (Sound Effects)
Yosi (Camera Manager)
Allison James (Background Music)
Summary
Symptom: Death received positive feedback for its unique and interesting puzzle concepts, effective tutorials, and appealing art and music. Players appreciated the innovative mechanic of transforming based on how the character died and found the puzzles engaging. Some users encountered bugs and movement issues, particularly with wall jumping and progression at the spinning blade section, which slightly hindered the experience. Overall, the game was praised for its creativity and presentation, with suggestions for polish and additional levels.
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Lv. 2
The concept was unique and the puzzles had reasonable and interesting solutions! Also, the art and the music were great!
Thank you for the great game!
SubmittedGunshot Anemia
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Patron
Really cool puzzle ideas. I guess the side effect is that you change depending on how you die. Which is pretty neat. I liked the animations as well. I will say, I ended up in stuck in a glitch many times with the wall jumps, but I was able to get out of it with the "press F to die" mechanic. Then, I got stuck permanently when I turned into a spike, but it didn't shoot and just stayed there. Then I respawned on that same spot and couldn't do anything but restart the game. Other than that, the wall jumping was a little awkward, but good job overall!
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Patron
I think this is a very unique concept, you don't often see "becoming the last thing you died" as a mechanic and I really the idea, I think a little polish around the edges would have helped with this and a little more clarity about what you're meant to do at the spinning blade bit as I didn't know how to progress from there. You've got some great foundations here and I hope you expand on this as it would make a great full title once the small issues have been worked out :) good job!
SubmittedMoon Stealers
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Lv. 13
Very interesting game! I included it in my GM48 compilation video series, if you’d like to take a look. :) https://youtu.be/2x0hqeP3RWA
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Lv. 9
Nice game! The ideas were unique and interesting, and the music and art were pretty good! I had one issue where I got stuck while wall jumping, but otherwise it was a very solid and stable game. Nice job :)
SubmittedSide Quest
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Lv. 7
Pros:
- Nice use of the theme
- Cool graphics
- Really enjoyed the music!
- Great use of checkpoint system
- Good tutorials
Cons:
- Bit hard to continue at one point (where the spinning blade is) i had no idea how to continue (tried spawning as spikes or the spinning blade but nothing seemed to happen)
Good stuff overall!
SubmittedF3
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Lv. 3
It seems i've had a lapse in my puzzle making skills somewhere in the middle. The game is definitely finishable but I've had many players get stuck at the same point as you now, I can probably tweak it better..
Thank you for the feedback! and for playing my game :D
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Lv. 12
A small game with a pretty cool idea! Bold of you to make a puzzle game, I know those are one of the hardest types of game to make. Pretty enjoyable overall.
SubmittedNeo Food Fighter
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Lv. 16
A bug with the wall jump made this one a bit harder than it should've been. Aside from that, not a bad bit of work. Novel concept, decent use of theme, good graphics and atmosphere, though the music could've matched better. I appreciated the tutorial at the beginning as well. The game was a bit short though.
SubmittedYukon
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Lv. 3
Thank you for playing and taking the time for the feedback! I agree with everything you said myself >.< The game was intended to be longer, I guess I bit off more than I could chew within the timeframe.. Regarding the walljump bug, could you please tell me the steps to recreate it? I would like to be able to fix that
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Lv. 2
Very promising. Good overall presentation. It took a second to figure out, but I liked the spike block puzzle at the beginning. I couldn't get past the part with the saw blade. Also, the wall jump seemed finicky--like, sometimes it would just bug out and the player would get stuck against the wall. Oh well. Good thing there's a suicide key.
SubmittedXanitol
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Lv. 2
Good Concept! The visual design is really well made. The sound effects and the music are also good. I only found what seems to be one bug with the Saw transformation being stuck when you go inside the dirt, but as long as i follow the tileset nothing stops me from enjoying this nice game. Congrats on the Game!
SubmittedThe Attack of the DVDs
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Lv. 2