EPILEPSY WARNING: One of the effects in the game can create a rainbow strobing effect. Please be careful if you're prone to seizures. Shortly after the competition I will have an in-game toggle to turn this off. Unfortunately, that didn't make it in in time for the deadline.
About:
- Race throughout the underground grotto, pitted against two other mushroom characters.
- Master your momentum with a 360° platforming engine!
- Picking up glowing mushrooms gives you two effects - a positive and negative - which make getting to the finish line more of a challenge! Each effect is random, good luck!
- Collecting multiple glowing mushrooms in short succession will add a multiplier to the effects of the power-ups and power-downs.
- Do a shroom dance to 9 original songs.
- Procedurally generated platforms, decorations, and competitors for a different experience each run!
- Platforms will fade over time, as competitors use them. Keep up with the bunch to avoid getting stuck behind!
- 40 hours of development were streamed live on Twitch, here! Check out the VODs to see exactly how this was made!
- Note: To race again after completion, hit the R key (or restart the game)! A new map with new characters and music will be dynamically generated each round!
Controls:
- Move: WASD or Arrows (Left or Right)
- Jump: Spacebar
- R: Reset the race
Credits:
-
Main Team:
- Programming: Chris Bradel
- Art: Emily Farnsworth
- Art and Music: Kyle Walter
- Music: Ragnarok9x
- Music: Willström
-
Additional Assets and Special Thanks:
- TinyLilFrog
- AnneBrad and the Bradel Bunch
Track List:
- 4 on the Spore - Kyle
- Sillyscybin - Kyle
- Trip - Kyle
- Bioluminescence - Raggy Claggy
- Jeremy - Raggy Claggy
- Submerged Cavern - Raggy Claggy
- Prog Bog - Raggy Claggy
- Cave - Willström
- Endless Shroomer - Willström
Post-Jam Updates:
-
Disclaimer!
- The following links are for non-jam purposes!
- Please rate and comment based only on what was submitted above, but if you want to continue enjoying the game on your own, keep an eye on this space!
-
Updates so far:
- Nothin' yet!
-
Patron
Shroomtastic! I liked graphics and simple idea :) Nice game ^^ Collisions could have been more "fluid", as not as easily lose momentum and just deflect etc. Butoverall, I enjoyed the game :)
SubmittedT-ITE Code editor
-
Patron
Thanks for playing! Glad you liked it!
-
-
Lv. 29
This game looks really good, although I sometimes felt out of control while platforming. Still, really fun to play!
SubmittedScare Crows!
-
Patron
That's fair! Thanks!
-
-
Lv. 8
The platforming is a bit janky which kind of spoils the beautiful art and sound. Some turtle time is drastically needed, additionally the speed upgrade can send you to the end of the level without even having to do much. Overall fun concept, but some more attention to movement integrity would be very beneficial, especially for a platformer.
SubmittedBeslimed
-
Patron
Agreed! Cleaned up future versions would be great to see.
-
-
Lv. 4
Love how the character actually tilts to the normal of the platform and I can appreciate the knowledge and use of the math it takes.
Sometimes the ai would get stuck like this but the platforms eventually disappeared I think and let them through.
The different side effects were neat and thought it was cool concept to have the player/ai be mushrooms, would be cool if you eventually added multiplayer or other types of platforms other than just flat to get past. Would also be neat if there could be different themed areas. Almost didn't notice the markers on the bottom to show how close they are to the end; could be placed higher and maybe stylized so they're not just white circles. But yea overall lovely art and gameplay, thoroughly enjoyed it!Submittedsidelong
-
Patron
Thanks a lot for your thorough review! Glad you liked it!
-
-
Patron
Noice! After I won, it was kinda funny watching the coms just jump around and never quite make it to the finish line. Pretty good game, but it went a little too fast to fully understand what all the side effects were doing. But, it had great platforming, and was fun.
-
Patron
Thanks! And congrats on winning lol.
-
-
Lv. 2
This game has it all: it plays well, has a good and unique use of the jam's theme, and has cool-looking visuals and a good ambient soundtrack. The only thing I don't like is that it's sometimes possible to get stuck with a drawback like Slow Down or Bouncyhouse, if you're trapped by the terrain, but that's a minor complaint to an otherwise excellent entry. For combos, I found Speed Up + Overdrive to be by far the most powerful, though Jelly Rain + Acid Trip wins on visuals.
SubmittedTroll Physics
-
Patron
Definitely agree on the problems but glad you enjoyed it nonetheless! Love to see that you totally found the best combos lol.
-
-
Patron
I think a lot of effort has gone in to some amazing polish and audio here and the whole experience was fun and very well put together with a great concept and an interesting take on the theme - overall a nicely put together package, good job!
SubmittedMoon Stealers
-
Patron
Thank you very much! Really glad you enjoyed it! :D
-
-
Lv. 13
Wild game! I included it in my GM48 compilation video series, if you’d like to take a look. :) https://youtu.be/sv7QWHTrbUo
-
Patron
Neat! Thanks for playing!
-
-
Lv. 2
Love the graphics, sound design and theme going on here- when I was playing though I felt sometimes as if half the time the game was playing itself by holding W, and other times I'd land in a situation where the platforming was impossible unless my lil mushroomy boy got teleported over the next platform in his respawn. The side effects and benefits seemed to happen then disappear so quickly I couldn't really get a feel for them in time- I'd love to see a version where each randomly generated race has one side effect/benefit combo per race, also a "press R to start a new race!" would be handy. I love the AI racers, and I love that you're not always the same mushroom!
SubmittedHallucia
-
Lv. 5
thanks for playing :) Chris basically broke his back programming the engine, the procedural generation, the AI, and the platforming all by himself as he's the only one who programs. so yeah things like the "press R to restart" were meant to be in there but didn't make it in as he was furiously coding up until the very last second haha. i'm glad you liked the AI racers! it was really fun to draw and animate the mushrooms and i think they paired really nicely with Chris's platforming programming.
-
Patron
Thank you! - And thanks, kyle lol - for the kind words! Really glad you enjoyed (most of) it and I also wish we coulda squeezed in those last things. A win/lose condition was programmed in like within the final hour lol. Definitely a project we'll be expanding on in the future!
-
-
Lv. 16
Really nice graphics and music, really buggy game. No instant reset if all the platforms disappear - just infinite respawning, also when the race ends it doesn't end. Side effect theme is strong in this one, however.
SubmittedYukon
-
Patron
Thanks for trying it! Yeah, I wish I had a day of extra polish!
-
-
Lv. 2
Procedurally generated! Amazing shroom art! AI racers! Great Music! Nice job. I wish the levels were a little longer and the effect changes weren't so fast and chaotic. Sometimes an effect would be selected as I ran over another mushroom so I would never see the effects before it chose another one. Did I see the AI get hit by the Flipflop?! Sometimes the procedurally generated jumps would be impossible to make and sometimes a platform would cause AI to get trapped. Maybe allow jumping through the bottom of a platform? I don't think I ever lost a race when I was trying, so it could be a lot harder. Took me a little bit to realize I could hit R at the end.
SubmittedDyeDrop
-
Patron
Thank you all around! You're totally right on all accounts! I'd definitely like to improve the game post-jam, so I'd love for you to come back and check it out soon!
-
-
Patron
Good job on the platforming engine, because the movement feels great! I loved running up slopes, especially with speed up+overdrive. What would make this perfect would be terrain to free run on more easily.
P.S. Will the soundtrack be made available online?SubmittedOil Pals
-
Patron
Appreciate it! I definitely would have loved to show off the engine more. There's some sprawling test levels hidden in the game that are great fun. Keep an eye on the bottom of the game page for post-jam updates where I can expand the maps!
I've always been a huge fan of momentum platforming. I've been working on my Suh Burb Engine on and off for 14ish years and it would be insane to try to recreate it from scratch with no reference during a jam... so that's what I did! lol
The soundtrack is up and listenable here! https://youtube.com/playlist?list=PLL2H4-Mxh2h8jbKE0-kwmRDyDP_-ZumFx
-
-
Lv. 6
The mushroom characters are very well drawn. game seems to hard lock when you reach the finish, with no way to exit.
SubmittedBody Invaders
-
Patron
Thank you and thanks for playing!
As it stands, yeah, it's just a single-heat race, but you can hit the R key to regenerate a new map to try!
-