How to play
  • Select a tower part from the menu on the right using the visual left/right arrows, then click the tower part to select it.
  • Click at a valid position to place the selected tower part.
  • Tower parts can only be placed on top of each other, and cannot be placed underwater.
  • Sea levels are rising, so be as quick to build as possible! If you let your topmost tower part be submerged, you loose. Build as high as possible to win!

Controls
  • Interacts with buttons: Left mouse button
  • Snap building to grid: Control
  • Cancel building: Right mouse button

Additional notes

Fullscreen is not supported. Forgive me if there are any issues with the camera or window, in reality I have no idea what I'm doing with any of those. Also, I tried to keep the code decently commented and structured, but around the end of day one I started just throwing stuff together, so expect the odd magic number here and there as well as a decent amount of spaghetti.

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  • Ivanbje
    Patron

    Would've like more incentive to use the space in some way, at first I made a furnace next to a sawmill, but then I just started stacking them on top of each other. I liked having to manage if I was going to build something that gave me resources or something that'd give me more height, but once I got enough furnaces down I started rising really fast. Had fun playing, good job.

  • Nyveon
    Patron

    Very chill and fun game! Really enjoyed it, and it provided a much needed break from the other action packed entries in the jam. Took me a couple of tries to beat it but in the end I got it!

    My main feedback would be to perhaps outline the resource text, when the clouds were the background I couldn't see how much of each resource I had.

    Gret job! :D

  • Tydecon Games
    Patron

    I think you have a great concept here that opens up some interesting potential for an expanded game and I hope you keep working on this post-jam - I would defeinitley work on the balancing issue you've got and also the white text over white background is a bit of an oversight, but you've got some great potential to build on here :)

  • Mimpy
    Lv. 26

    Pretty cool conceptually, but I think it opens up some opportunities that weren't fully explored. Right now the dominant strategy is to just place all of your structures one on top of the other in a straight line without using the horizontal space you've been given. Maybe adding some kind of support structure that you can build on the sides of the tower when it's too thin that it might fall over?

    Anyways, I do like this a lot, letting your resources build over time is reminiscent of an idle game, but you do have more control in what you build and where you place your structures to distinguish it from a general idle game.

    • thinker227
      Lv. 7
      thinker227 Developer of Seascraper

      4yrs ago

      I really wanted to get the base of the game in place before adding any other features, considering this was made over just 48 hours. There are a lot of other mechanics I eventually want to add.

  • kris24
    Patron

    I like it! It's fairly easy to figure out a way to make sure you will win, but that's not a bad thing; makes it nice and relaxing. With a bit more to do and some possibilities for setbacks, this could be a really fun concept.

  • Chris
    Patron

    Awesome concept, love that it is super easy to learn but tricky enough that it takes some thought to succeed

  • TibiSoft
    Lv. 4

    Good entry, at first I was failed but at 2nd round I undestood a mechanism and won. :) I think it has lot of opportunity to extend since the basic idea is interesting. I liked to build a big tower, it was good to see how it is GROWing. :) I was not sure of metal can be produced under the water or not. All in all, good job!

  • Scott Richards
    Lv. 21

    This is a really good foundation for what could be a fairly compelling game. With more structures yeilding different benefits and some element of randomness it could become a wierd roguelike builder. I was especially impressed with the game feel of dropping each part of the structure.

    Frogo
    Submitted

    Frogo

  • Anonymous
    Anonymous Avatar
    Anonymous

    4yrs ago

    Fun idea but feels a little underdeveloped. Also maybe have furnaces mostly cost wood and the saw cost mostly metal? Would love to see this idea expanded on though.

    • thinker227
      Lv. 7
      thinker227 Developer of Seascraper

      4yrs ago

      Yeah, no doubts it's underdeveloped. I was originally planning much more content (such as more tower parts, a sort of population system, and something with the unused material next to wood and metal), but 48 hours ain't a lot of time, especially considering this was my first time in the jam. Am planning on turning it into a more "complete" game at some point, though.

  • Hessery
    Lv. 10

    I liked how calm it was. Would have liked an infinite mode to see how far i could get ahead of the water.