Donor

  • Michael Wilson
  • 3 weeks ago
  • 33rd

Description

Donor

You are a little white medic on a mission to find and deliver organs before more people die.

  • Gamepad highly recommended

  • Gamepad support in gm48 web version doesn't work

Gamepad support in html fixed (and a few more updates) in this web version

http://donor.pixelfark.com

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16

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  • Peter 🌊 Jørgensen
    Peter 🌊 Jørgensen Peter 🌊 Jørgensen Organizer
    2 weeks ago

    It was teasing to get the donated organs, but I actually had a lot of fun. If you polish it, I'm sure there's a great game here.

  • Tero Hannula
    Tero Hannula Tero Hannula 8
    2 weeks ago

    Same problems here as others had said, atleast I didn't get error messages. The game has pretty graphics but gameplay is buggy. I don't have gamepad, so I can't use one. Walljumping didn't work even I tried so hard :/ Therefore I jammed in 6th level. As Veralos said, this had potential to be sweet and fun platformer, but bugs break immersion. Also doublejumping don't feel good, when the speed is additive not set (basically can't jump when falling fast, it just slows the fall speed). Just a bit more polishing and this would have been great :)

  • Anonymous
    Anonymous Anonymous
    2 weeks ago

    Too bad about all the errors, this could've otherwise been a fun game

  • Veralos
    Veralos Veralos 24
    2 weeks ago

    This has potential to be a sweet and fun platformer, but there's a lot of weird bugs that really bring it down. For starters, whenever you pick up an organ or enter a room while holding one there's an error. You can ignore it but it's very distracting. Dying also causes the music to start playing on top of itself. Most notable of all is the bizarre jump physics. If you double/wall jump as soon as possible you get super height, but if you double/jump later you barely get any extra height. I'm not sure if this intentional but it certainly doesn't feel intuitive.

    Bugs aside, the game does have a very charming premise and a nice atmosphere. The visuals look very cute and the music also helps to convey this. It's neat trying to get the organ back to the patients in time. Requiring a certain total time to access later levels is a cool idea too. However, I think each level should display your best time so you have a better idea of which one to enter to save the most time.

  • Ramkey
    Ramkey Ramkey 3
    2 weeks ago

    The art is just beautiful and I didn't get any errors while playing, as I see others are complaining. However, the levels were lacking something, not sure what...

  • Fachewachewa
    Fachewachewa Fachewachewa 27
    3 weeks ago

    This is a really cool game ruined by what appears to be a lack of playtesting.

    First, I'm not sure why this is happening to me and no others (I tried downloading it again), but I keep getting this error when picking up organs (or entering rooms when a organ is following me) https://i.imgur.com/ISoGxf4.png I can just "ignore" and keep going, but that's really not optimal. EDIT: oh I just saw it happened to Jupi too, I'm not alone :D

    Secondly there's the jump. The way it works doesn't seem intended. You just added force to the jump instead of setting it, so if you're falling, it doesn't do anything, but if you're pressing jump again right at the start of your jump, it gets added and thus is the optimal way to jump. That's just weird. If you wanted to have different jump heights, you could have just made it so that long presses make you jump higher.

    Then, there's the music playing over itself again and again, which make me feel like you didn't try to play the game as a whole. Same with the fact that you respawn every time at the start of the hub world instead of where you were.

    Anyway, I like that you had a reason for the countdown, and that it wasn't a bomb. It's all very lovely, even if a little too much Fez-y, and some sound effects are a little loud and displeasing.

  • Fin_Nolimit
    Fin_Nolimit Fin_Nolimit 5
    3 weeks ago

    I'm a fan of FEZ (though I still have not beaten that game) so I was very interested to see your take on that art style. I enjoyed playing your game but I believe the music was repeating itself. Also, I could not get the double jump to work all the time. I'm not sure if I was doing something wrong or if it was a bug in the game.

    One last thing.... I could not get my controller to work so I had to use the keyboard. I would have loved to have played this with the controller for sure.

  • Kwisarts
    Kwisarts Kwisarts 31
    3 weeks ago
    • Gotta say the music bug (where it repeats when you restart lvl/finish one or something) is kinda annoying ^^'
    • The camera is super sudden. The way it moved so quickly made it a bit dizzy.
    • The double jump is weird. It seems that it depends on your height speed, which forces you to double jump as quickly as possible. Kind of unintuitive...
    • The wall jump is pretty unintuitive as well. Apparently, we can use it, and I needed to use it in the last level. But for the life of me, I never could figure out how to make it work. Spent a good old 10 minutes trying to figure this out, but it seemed impossible to pull off. :/ Maybe a bit of instructions wouldn't be a bad thing. As such, I recommend you to add in a bit more stuff on the description page!
    • I don't know for others, but pressing "enter" for a game that requires the arrows to move felt very odd to me. I ended up playing with two hands, my left hand on the arrows and right on enter. It felt cramped, but it was the most ergonomic. Which doesn't feel optimal to me. Space in that case, or any other key further than the arrows would have been better imo.
    • Restarting from the tree is annoying. Would have prefered spawning in the last room I failed at.

    That said, it's nice to see that much content and I like the gimmick of you being a little medic helping people out. Not a fan of the heavy FEZ looks (a bit too much alike imo) but it felt charming and nice.

  • Karoc
    Karoc Karoc 2
    3 weeks ago

    As others said, the art style looks a little bit like FEZ. Great choice and execution of the art & music.

    Controls are not for me. Doublejump feels like it is somewhat random to do. Walljumps where a nice addition.

  • Ivar
    Ivar Ivar 12
    3 weeks ago

    Really lovely graphics! I like the mood change at level 5 and 6. The music is also good but it plays again on top of itself every time you complete a level so I turned it off :( The wall jump doesn't really work for me and I don't like how the double jump works. Maybe you should stick to simpler physics next time.

  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley 8
    3 weeks ago

    Nice graphics, sadly it crashes for me... I included it in my GM48: Countdown compilation video series, if you’d like to take a look. :) https://youtu.be/5_pXg7wyEyc

  • Adrien Dittrick
    Adrien Dittrick Adrien Dittrick 2
    3 weeks ago

    Yay I finished level 6 with a score of 61!

    Very cute graphics. Are they inspired by fez?

    I had issues with the controls though. THe double jump feels unintuitive, I spent most of the time actually performing single jumps but by double-tapping to get maximal speed.

    And the wall jumps are completely inhumane, maybe make them give you double the momentum they currently do.

  • NNNIKKI
    NNNIKKI NNNIKKI 4
    3 weeks ago

    Honestly, a great and impressing game! I wouldn't have thought that one person could make gameplay, art and music so good in 48 hours. Loved it! Edit: So there is a wall jump?

    • Michael Wilson Michael Wilson
      Michael Wilson 4

      It was a two person team actually. Jcooz and myself.

      Thanks for the kind words!

  • JCooz
    JCooz JCooz 1
    3 weeks ago

    Those last 2 levels were somewhat rushed last minute :)

    The optimal way to gain altitude is by having the jumps be as quick as possible. So for the wall jump, being as close to the wall as you can jumping into it and wall jumping as quickly as possible will gain the largest amount of height.

  • Panda-K
    Panda-K Panda-K 6
    3 weeks ago

    I had fun with this, especially the odd double-jump. It was satisfying to try to get the exact height needed.

    I couldn't figure out the wall jump mechanic for the last level though, maybe some clearer instructions would help?

  • Grey M.
    Grey M. Grey M. 3
    3 weeks ago

Post-mortem

There doesn't seem to be anything here.