Spikes only damage you after you have looped the room PS: This will make sense if you play the game
[Press A to move left] [Press D to move right] [Press Space bar to jump] [Press Q to select spikes] [Press E to loop the room]
PS: i know in the game when it says "click Q beside a spike to select it" it should be "Press Q beside a spike to select it".
Oh... that was so short :( That was a really interesting idea, but you barely scratched the surface!
I know it's time issues, but this could have been really great! (also a little work on the jump, as it feels a little too precise as it is)Submitted
The very first spike is REALLY hard to see. It took me about three minutes to find it, and the blue glow is pretty easy to miss as well o:
Also, I don't like how the entire level completely resets when I die because of my jump 'n' run skills, or lack thereof. It's a bit tedious to reselect the spikes each timeSubmitted
Hey a short game, I didn't understand what I was meant to be doing until the very last level, this was the only level that challenged me, so as I've read in the feed back already that with a bit more time you could quickly extend this.
I liked the art style, nice selection of colours that go well together.
I also really liked the smoothing on the camera, really helpful in a game where precision jumping is important.
Though short, it was nice to be able to complete it, I've made and played a few games in the past that you can get stuck early and never see the end. So it was nice that i got to see everything in the game.
Things I'd improve: I'd change the collision masks to be a tad smaller, sometimes it felt like I wasn't touching a spike, but my character was, I'm guessing the spikes have a rectangle mask?
Will you go back to it and advance it further?Submitted
Actually, I'm working on the game right now! I changed the sprite for the spikes and made the collisions much better. I'm going to try adding a way to unselect spikes in the future.
I'm also adding blocks you can select and get rid of, I thought it might add more potential for puzzles.
If you would like to see what the game is like now, I can hook you up with a newer version of it just dm me on discord, my discord username is BattleZays#2733
I like the character design you've got going on, and it's a creative idea. I feel like you should be able to unselect spikes, because sometimes I stood over two ones and selected them both by accident. The platforming is a little tight as well, but that just made the game more difficult. The background was really pretty, and animated, I think? Small details like that.Submitted
Believe it or not i was going to make it so you could unselect spikes but i was running out of time and into to many bugs so i got rid of it.
The background was made by Riptide https://www.youtube.com/channel/UCvky8XpDVE4XhNlkTrKSDkA for one of my older games but i used it in this game because i didn't have enough time to make one myself xD.
This is a cool idea. It's unfortunate that the idea wasn't explored any further, but I know you never have enough time in game jams. Was pretty fun to play!Submitted
I like the idea - nice and simple. I wasn't sure what the risk was to start with though since it doesn't mention that the spikes actually DO hurt you - but only after the loop. You only find this out on the third and final level since on the previous two levels there aren't any spikes left anyway!
Cool little entry, good job :)Submitted
This is a cool idea. I think a nicer feeling jump would improve it though (slightly floatier?)
Would be interesting to see some puzzles that involve two different paths or finding a way around a tricky spike.Submitted
Very cool concept, but could do with a tutorial on controls and mechanics (e.g. spikes only hurt after looping). Worth expanding on, sound and a screenshake could juice it up.
Edit: Chuck me a message if you want help making a screenshake effect :)Submitted