1
Hello World
Ended up biting more than I could chew, but I gave it my all and here's what i've turned up with! The concept is simple, Death now has a side effect! Everytime you die you resurrect as whatever killed you last, you must use these abilities to your advantage so you can climb up the tower and escape!


2
Controls
WASD to move
Space to jump / dash
Hold F to Die/Respawn
P to Restart Game


3
Credits!
Credits where Credits are due:
Mimpy (State Machine and Input Manager Resources)
jsfxr (Sound Effects)
Yosi (Camera Manager)
Allison James (Background Music)

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  • ZGss
    Lv. 2

    The concept was unique and the puzzles had reasonable and interesting solutions! Also, the art and the music were great!

    Thank you for the great game!

  • GoblinBoy
    Patron

    Reminds me of a very gruesome version of mario odyssey. I was surprised at how fresh it was throughout

    CLINICAL
    Submitted

    CLINICAL

  • 2102
    Patron

    Really cool puzzle ideas. I guess the side effect is that you change depending on how you die. Which is pretty neat. I liked the animations as well. I will say, I ended up in stuck in a glitch many times with the wall jumps, but I was able to get out of it with the "press F to die" mechanic. Then, I got stuck permanently when I turned into a spike, but it didn't shoot and just stayed there. Then I respawned on that same spot and couldn't do anything but restart the game. Other than that, the wall jumping was a little awkward, but good job overall!

  • Tydecon Games
    Patron

    I think this is a very unique concept, you don't often see "becoming the last thing you died" as a mechanic and I really the idea, I think a little polish around the edges would have helped with this and a little more clarity about what you're meant to do at the spinning blade bit as I didn't know how to progress from there. You've got some great foundations here and I hope you expand on this as it would make a great full title once the small issues have been worked out :) good job!

    • Om Rane
      Lv. 3
      Om Rane Designer of Symptom: Death

      10mos ago

      Thank you for the feedback! It feels really good to hear praises and criticisms alike. I definitely want to take this further and polish it up a bit more!

  • Jupiter Hadley
    Lv. 13

    Very interesting game! I included it in my GM48 compilation video series, if you’d like to take a look. :) https://youtu.be/2x0hqeP3RWA

  • FlyAway
    Lv. 8

    Nice game! The ideas were unique and interesting, and the music and art were pretty good! I had one issue where I got stuck while wall jumping, but otherwise it was a very solid and stable game. Nice job :)

    Side Quest
    Submitted

    Side Quest

    • Om Rane
      Lv. 3
      Om Rane Designer of Symptom: Death

      10mos ago

      With more playtesting after the submissions its safe to say there are bugs a plenty! I'm gonna have to iron them out that's for sure :P

      Thank you for playing my game ^_^

  • q_q
    Lv. 7

    Pros:

    • Nice use of the theme
    • Cool graphics
    • Really enjoyed the music!
    • Great use of checkpoint system
    • Good tutorials

    Cons:

    • Bit hard to continue at one point (where the spinning blade is) i had no idea how to continue (tried spawning as spikes or the spinning blade but nothing seemed to happen)

    Good stuff overall!

    F3
    Submitted

    F3

    • Om Rane
      Lv. 3
      Om Rane Designer of Symptom: Death

      10mos ago

      It seems i've had a lapse in my puzzle making skills somewhere in the middle. The game is definitely finishable but I've had many players get stuck at the same point as you now, I can probably tweak it better..

      Thank you for the feedback! and for playing my game :D

  • arthurgps2
    Lv. 8

    A small game with a pretty cool idea! Bold of you to make a puzzle game, I know those are one of the hardest types of game to make. Pretty enjoyable overall.

    • Om Rane
      Lv. 3
      Om Rane Designer of Symptom: Death

      10mos ago

      I most definitely bit off more than I could chew and struggled to crawl and fight my way till the deadline. I'm glad you enjoyed the game, thank you for playing!

  • Jaspo
    Lv. 13

    A bug with the wall jump made this one a bit harder than it should've been. Aside from that, not a bad bit of work. Novel concept, decent use of theme, good graphics and atmosphere, though the music could've matched better. I appreciated the tutorial at the beginning as well. The game was a bit short though.

    Yukon
    Submitted

    Yukon

    • Om Rane
      Lv. 3
      Om Rane Designer of Symptom: Death

      10mos ago

      Thank you for playing and taking the time for the feedback! I agree with everything you said myself >.< The game was intended to be longer, I guess I bit off more than I could chew within the timeframe.. Regarding the walljump bug, could you please tell me the steps to recreate it? I would like to be able to fix that

  • Cassidy Liston
    Lv. 2

    Very promising. Good overall presentation. It took a second to figure out, but I liked the spike block puzzle at the beginning. I couldn't get past the part with the saw blade. Also, the wall jump seemed finicky--like, sometimes it would just bug out and the player would get stuck against the wall. Oh well. Good thing there's a suicide key.

    Xanitol
    Submitted

    Xanitol

    • Om Rane
      Lv. 3
      Om Rane Designer of Symptom: Death

      10mos ago

      Thank you for playing my game! This was my first time implementing wall jump so no surprise it turned out buggy 😅, but could you tell me how to recreate the bug?

  • Velcro
    Lv. 2

    Good Concept! The visual design is really well made. The sound effects and the music are also good. I only found what seems to be one bug with the Saw transformation being stuck when you go inside the dirt, but as long as i follow the tileset nothing stops me from enjoying this nice game. Congrats on the Game!

    • Om Rane
      Lv. 3
      Om Rane Designer of Symptom: Death

      10mos ago

      There are a whole bunch of bugs i'm sure I haven't even found out yet >.< I'm just happy it was more or less playable till the end very least. I'll look into the bug you've mentioned though! and Thank you for playing :D

  • Matt Waters
    Lv. 2

    We'd love to keep playing!

    Let us know when there are more levels 😄 💪

    Death Bowl
    Submitted

    Death Bowl

  • Jakeybobble
    Patron

    Amazing concept with a couple of interesting puzzle ideas. Really good at teaching the player. Has some movement quirks you have to learn (-or you'd get stuck in walls).

    Oil Pals
    Submitted

    Oil Pals

    • Om Rane
      Lv. 3
      Om Rane Designer of Symptom: Death

      10mos ago

      This was my first foray into any sort of real level design, let alone giving the player a form of tutorial. I'm happy it was able to come off well.. Thank you so much for playing!