You are the commander of the Kings artillery. The king has misplaced the family star collection, and has turned to you to track it down.
You man one of your cannons and head off looking for the lost treasures. Finding all his Majesties lost stars requires you to battle through the Canyou Kingdom in more then 10 strategic levels (ok, it's only 11, but more then 10 sounds way cooler).
Wow...all that sounds awesome. That's the game I should of made. Instead I did a janky Angry Birds type thing.
- GM's Physics engine providing realistic collisions and movements
- More then 10 levels!
- Level Select
- Puzzles involving using some gray matter
- Save game feature
- Fun graphics
- Cleverly omitted music enabling you to concentrate on the puzzle aspect.
Veralos Level 35
This seems quite well made but it's too hard for me. I couldn't even make it past the second level. Regardless, the graphics look very nice. I don't think the retro sound effects really mesh with the clean visual style, though.
Orb Warning Level 7
"Janky Angry Birds Type Thing" is kinda accurate, but don't knock yourself. Everything seemed to work pretty well, and as someone who's not crazy about these type of games, I enjoyed having a numeric value for the canon angle. That way I didn't feel like I was just guessing at how it positioned the previous turn.
I think the biggest thing you could have done to not make it just feel like Angry Birds is pick a different art style. Something a little rougher and dirtier might have suited this well.
The canon ball definitely moves a little slow, but it did add a little drama when I just baaaaarely missed a star.
I was really struggling to get anywhere until I realized pressing the menu button before a failstate would allow me to reset the level and retain stars. It allowed me to cheese through the levels to see everything.
QuibbleCoatl Level 11
The simple style looks very nice and the game is well made. I found it difficult but I'm not very good at this sort of game so I had to make very small adjustments till I got it right. It was a good length and made good use of the theme. I would suggest making the bird explode when hit so I feel better about hitting it by mistake haha.
I feel like the wooden towers should have interacted with the stages more often in some way, but great game.
Kwis Level 60
I kinda like the overal fun, but it feels sooooo slow... I also kind of wished that the physics were used a bit more. I think it would have been neat if you could instead just shoot on the wood and make the wood collect stars, i don't know.
Problematicar Level 36
Really fun game, the gameplay is probably the thing that makes it stand out most from the other entries, not a fan of the artstyle even though I can't say it's bad, Really good level design and game design. Had a blast playing it.
Rabugree Level 5
Nice game, I had fun. This game is quite hard ! And I really wanted to kill those birds !! Nice sound FX.
Small bug : When you want to choose a level, and close the level window without changing the level, the level numbers remain visible (so I had to reboot game).
Good job !
Christopher Weller Level 16
nice colors, and I like the style! The physics are working as I would expect, and it seems to be running without glitches. Would be neat to have a few different types of projectiles to pick from that would logistically function different.
Lars Winston Level 2
Great artwork! The animations and vivid colors really draw attention to the game. It was a fun challenge to find the exact angle and power needed to grab the stars. Lots of trial and error and I was having fun while doing it. My only complaint is that I want more! I wish I could kill that bird! I wish I could blow up those wooden and stone structures!