There is a spy among the dancers, carefully observe their actions to find him.

Unfortunately I broke the 2 player version right before submission.

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  • Jupiter Hadley
    Lv. 13

    Simple idea, cute game! I included it in my compilation video series of all of the games from the GM48, if you’d like to take a look :) https://youtu.be/hQAzb_hhkk0

  • LD Smith
    Lv. 9

    I really liked the concept of this game! I just wish they were continually dancing or dancing faster, so I didn't have to wait to see which one is different. A buzzer for wrong guesses and dings for correct guesses would help. Also maybe add a running total of number correct and incorrect.

    UltraShot
    Submitted

    UltraShot

  • Veralos
    Lv. 38

    The gameplay is neat at first, but gets repetitive quickly. Once you've found the spy a couple of times there really isn't much left to it even after upping the difficulty.

    I do like the game's style. The bright colours and simple shapes work well. The way the screen and characters move to the beat is also quite cool. I wish spotting the spy had a bit more impact to it, though.

  • Luiz Gustavo Alves
    Lv. 2

    Cool concept, good job! love the simple and clean art and the dancing

  • TheProgrammer163
    Lv. 3

    It's a very interesting idea and it's one that's hard to pull off, there aren't that many ways to make a spy stand out. I thought it was too easy but again, it's a concept hard to pull off.

    By the way - you could almost use it to make a music video for a song. That could be interesting, you could put it on Youtube.

  • Kodiqi
    Lv. 6

    Really cool mechanic. Sick dance moves too :)

    Rather than letting the player just choose the settings (shapes, speed, skill) each go, maybe it would have been better if these just increased after each successful play, to give a feeling of accomplishment (and extend game length). Also, maybe highlight the spy when you get it wrong?

    The music is repetitive, just two beats over and over again. For a game about dancing, some more music would have been fitting. Otherwise, maybe not base it around dancing? The mechanic could have been used to "spot the spy" in many different settings.

    I appreciate that you gave volume and screenshake options, that's more than you get in most jam games. Clear instructions are a plus too. Simple graphics but very colourful, fitting the fun idea.

    P.S. Why is a spy infiltrating a group of dancers? :)

    One Take
    Submitted

    One Take

    • Scott Richards
      Lv. 21
      Scott Richards Developer of Dance of Death

      6yrs ago

      Very good question, and I have no idea why the spy would be infiltrating a group of dancers. The initial idea was spy vs spy and the gameplay was not just looking for and clicking the other spy. It was a DDR style game in addition where you would play as a spy yourself trying to match the beat and the moves. I had it so far as the beat notes coming across the screen and the player controlling the moves, but of course due to time constraints had to pull back on that aspect of the game. Now why two opposing spys are both infiltrating a dance party is beyond me as well, but it would have made for a more interesting experience.

  • C0DERP1GLET
    Lv. 36

    I think that almost every part of this game is well made. The menu have many comfortable options and the dancers are cute and no one look like another. I can see that you put a lot of work into this but the orginal idea was a bit boring and the gameplay was was repetive as well as the music. Try to do it more chalenging and variated next time.

  • Kwis
    Lv. 67

    Gotta agree with Proble, the beat is a bit too repetitive and when you figure out how to play it gets boring a bit too quick :s Although it took me a while to figure out how to spot the spy, as I thought it would be their dance moves (while it's simply the delay)

    Also, the screenshake and dance synchronizes with the music at first, but they quickly get out of beat, which looks weird. Can't blame you on that, i's pretty hard to do (cause the music doesn't progress at the same time as the fps, while the fps constantly changes, making it hard to sync the two; this is why I don't deal much with rythm games, they're hard to code)

  • Problematicar
    Lv. 37

    Not too bad of a game, it had some pretty good levels of polish and a ton of menu options, but when it came to the game itself there just wasn't much at all to be honest. The art is pretty average if not even kinda below, and the "beat" got annoying pretty quickly since it didn't change at all, the animations were cool, along with the polish of screenshake, text, and everything else. but then again, the game was pretty boring and after the first match that lasts about 5 seconds the other tries are just the same thing over and over again.

  • Lars Winston
    Lv. 2

    The screen shake is a cool effect, and I like the way that it synchronizes to the beat! While trying to spot the spy, I found myself analyzing every pixel of those little shape guys! Choosing some menu options were confusing when using the gamepad, and it was easier to just unplug the gamepad and use the mouse.