The local news is saying that six people are missing at Oak Mountain. Truth is, we've found one corpse, but whenever we send people out for them... they never come back. With that first body was a strange clock that's counting down ever since. It has following inscription:
Down 'til the end of days this clock ticks
You'll likely send your best minds to the mix
But they'll never see through my bag of tricks
We've assembled a team of experts for you to direct on the quest to find out what's going on.
To direct them, first click an agent in your door. Then you can see their stats.
- Hiking reduces their chance of getting lost and speeds them up.
- Fortitude increases their stamina and ability to weather elevation so they won't stop so much.
- Combat increases the likelihood that they survive an encounter.
Giving them any of the items on your table can increase these stats, but be careful not to lose them in the woods.
Click the map and then drag from the Trailhead to draw a path through the park. The last crew heard strange noises coming from Peavine Falls, so I'd recommend starting by sending someone there to check it out.
- You can have more than one agent out at a time.
- If you're lost, feel free to send an agent deep into the wilderness to see what they find.
- Don't bother drawing loops: people always go to the path end, stop, and return.
Known bugs (spoiler):
The final win/loss condition is broken. It will be relatively clear what this is when you figure out how to do it, but remember solving it is only half the battle (see if you can actually do it). You can check your solution with the one in mediyaz's feedback.
There is a temporary opacity bug that happens if you click past the intro screen too soon.
A version with the two above bugfixes can be played here (done after gm48; not for review).
Oh yeah, actually yes I was confused wether or not we could pick up flowers and stuff, so I tried to make a track but nothing neither. Too bad :/
Too bad for the lack of sounds, this game really got me interested. It lacked a bit of juice, and sounds would have helped.Submitted
Really unique game setup! It doesn't just stand out in GM48 but over games in general too. And most of all: It's really effective to tell the narrative. It's not much on the outside but with a little bit of imagination, the pixely graphics feels just as mysterious as the icon. Which also is really good!
It's really sad that you didn't add any sound this time. It affects the ratings quite a lot.Submitted
Very intriguing game with a cool idea. Too bad you can't really win. I'd say there's also a lack of feedback at some points. The mystery is good but sometimes you don't really know what you're doing wrong.
Some music would have been so good too :(Submitted
Wow! Such an original game! This was really fun to play and I had a great time with it. I have a problem though: I sent one agent through all of the flowers and both mushrooms at once, but I didn't win. Is there still a third mushroom? Do I have to go to the Peavine Falls after that?Submitted
Thought that game was fantastic! Manages to accomplish a great deal, in terms of both immersion and gameplay, with the core mechanic.
The visual representation of the map, and the interaction with it, is what makes this game stand out for me. Watching all your agents out in the field, and solving thoughtful puzzles (which take the map into consideration, and not just ignore it!) is such a great feeling!
Shame about the ending being commented out :(
One suggestion I have is to maybe be able to select the agent you want to use? I found that when a useless agent had to be used, I sent him on a pointless short trip just to get rid of him. It might be good to also give the agents some character, such as a name and a backstory perhaps?
I agree with the other points mentioned here. Adding sound would bring this game to life, and be a huge improvement. If the game was expanded upon, with a larger map, I could definitely see this as a worthwhile purchase.Submitted
After the initial OMG WAD DO I DO? - It really grabbed me and engaged me. It takes a little while to get your head around stuff, but after a bit I felt like some kind of FBI controller in Silence of The Lambs.
I couldn't complete the game unfortunately, but not for lack of trying! :SPOLIERS: I tried to make a trek that went through all the flowers and through other things (burnt tree, decaying mushroom, deep blue lake) and then ending at the cauldron by the falls - but I think I was supposed to collect these items and I didn't know how - I just walked an agent by each of the them but nothing happened :(
I think this is a game that would really lend itself to some atmospheric sound and music - some lo-key spooky track with some ominous footsteps-in-the-woods-crunching-leaves sfx and a distant disembodied scream when an agent dies :D In my head I was playing this music while I was playing and it seemed appropriate: https://www.youtube.com/watch?v=t1Id5-iKKFs
Initially sceptical - then enthralled!Submitted
This is one of the coolest gm48 games I've ever played. Would love to see this game expanded upon. If Oak Mountain had a bigger map with more clues, more items, and some polished assets, I would gladly pick it up on Steam. One of the most interesting concepts I've seen in a while. Loved the mystery, the simplicity, and the puzzles. Great entry that really brought me back to my early days of gaming.
By the way, I'm glad the game didn't end when the timer ran out!Submitted
Wow. I'm stunned. What a nice review.
Seriously, after two test-runs that were abysmal failures 2-3 hours before the end of the jam, I wasn't sure anyone would be able to 'get' it.
Turns out, I left out the code for the game to end, win or lose, in the final version. ¯\_(ツ)_/¯
But thank you so much! I had a lot of fun making this game and your review makes me super happy.