Sunglasses Man

Sunglasses Man

  • Zandy
  • 1 month ago
  • 50th

Play as Sunglasses Man, a grapple-hooking pilot who breaks everything he touches! Unfortunately, I ran out of time for designing levels, enemies and combat sequences -- the game ends at the 5th level, which is a dead end. This is very much a proof-of-concept game.
Regardless, I hope you will enjoy flinging around with the finely-tuned grapple hook!

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  • Fachewachewa

    The number of mechanics and overall flow of the game were really impressive!

  • baku
    baku baku Level 50 Patron

    Sick schmoovement.

  • PizzaBandit

    The mechanics are really well done, fun game

  • Jackaroo
    Jackaroo Jackaroo Level 5

    This is a really cool concept and would be nice to see it developed further. It is fun to fling yourself round with the grappling hook and bounce of bullets. I think the best thing is the slide though. I think it only helps at one particular moment and yet I just found myself doing it a lot since I liked the animation and it felt good to do haha.

    The sprite work on the character was very nice. He was very bouncy and animated.

    Is it actually possible to get that health pack in the top left corner on the first level? I tried numerous times and couldn't manage it so not sure if it is possible or not. If it is possible then I just don't quite have the mechanics down enough to get it.

    Overall it was a lot of fun to play around in and I hope to see more of it in the future.

    • Zandy Zandy
      Level 5
      Artist

      Thanks for playing! The slide is so useless, I just needed to get that pose in the game :D It is possible to reach every health pack in the game! Once you get a feel for the hook fling, it lets you go unreasonably fast.

  • singleshot
    singleshot singleshot Level 25

    It’s kinda sad such an animated character is trapped in a world of grey blocks.

    Pretty fun engine you got, only real complaint is that it feels like the reel Key would feel better mapped to the Left mouse instead of E.

    It just feels more natural, and I found myself trying to use the left mouse for it, a few times because it felt so right.

    Pretty decent job you did here!

    • Zandy Zandy
      Level 5
      Artist

      Hey thanks for playing! It is regrettable that Sunglasses Man is stuck in gray block purgatory 😔. I focused completely on gameplay this time around -- next time, I aim to work on a balanced, "complete" experience with visuals. Fully agree with jank control scheme as well.

  • Ethan Wake
    Ethan Wake Ethan Wake Level 4

    Smooth engine, and the grapple system is very impressive. As others have said, it looks and feels like a Flash game (the bouncy character sprites and momentum-based gameplay gave me serious Fancy Pants vibes). An excellent proof of concept, and I hope you continue working on it when the Jam is over!

    • Zandy Zandy
      Level 5
      Artist

      Thanks for playing Ethan! To be honest, I didn't realize I was making a game with Flash vibes haha This jam was a good excuse for me to explore the gamefeel of a grappling hook -- I hope to revisit the lessons I've learned here

  • Meedil
    Meedil Meedil Level 3

    Great job on this. The mechanics are impressive and smooth (could be smoother, but pretty great within the 48 hours). And the game hooks you with a level of difficulty that's just right :)

  • torontofangirl

    Sunglasses man is very fun (and difficult) game. I didn't exactly understand why I would double jump higher some times, but other than that congrats on a first jam!

    • Zandy Zandy
      Level 5
      Artist

      This is actually my 3rd or 4th first jam :D Jump height depends on how long you press the jump button. Thanks for playing 😎

  • Brian LaClair

    Player movement and mechanics are super cool! Good work on it, I'd love to see this continue to evolve since there are so many cool ideas in it :)

    • Zandy Zandy
      Level 5
      Artist

      ayy thanks! Glad you enjoyed it :)

  • Wahoo
    Wahoo Wahoo Level 12

    This is a very neat little flash-esk game, with a bit more polish I could see sunglasses man being played in school libraries at lunch all over the globe.

    • Zandy Zandy
      Level 5
      Artist

      Ha, that means a lot to me actually! Those types of games were my jam

  • Tydecon Games
    Tydecon Games Tydecon Games Level 16

    I really like how smooth the movement of the player is, you've really worked hard on the movement, grapple hook and capture mechanics of the game here which is impressive, I think you have great foundations here to build on - I the timing can be difficult so some elements like sound and backgrounds are missing here but with these foundations you can really expand on this, great entry! :)

    • Zandy Zandy
      Level 5
      Artist

      Thanks for playing! I definitely learned a lot of lessons about what works in a platformer like this! I'll definitely be referencing this project in the future 👀

  • Swisspick
    Swisspick Swisspick Level 9

    I liked that I could use Dios Stand mid-air! Very fun game, me and my friend had alot of laughs playing it!

    Kinda miss some sound :/

    (sry if you don't know JoJo)

    • Zandy Zandy
      Level 5
      Artist

      BRRRRRRRRRRRrrr tick tick tick tick ti

  • Nick Ver Voort

    This is a fun goofy little game, it kinda gives me the vibes of old 2000s flash games (which is very nostalgic for me so that's a good thing!). I think the jump was just a little too short, even with the double jump if I didn't get it just right it was hard to reach areas I was supposed to be able to get to. But the grappling mechanic is cool. Good work on the jam!

    • Zandy Zandy
      Level 5
      Artist

      Thanks for playing! In the little time I had designing levels, I tried to encourage learning how to "fling" with the grappling hook. If you learn how to fling yourself off grapple points, you can reach the 3rd medkit in the tutorial room and you'll realize just how overpowered the hook is as a movement option :D