1
How To Play
Aim and shoot at enemies. Once enemies have low HP (flashing red HP bar), you can melee attack to instantly kill them and heal your train. Getting a longer melee combo heals your train more.

2
Controls
Mouse

  • Shoot: Left Click
  • Melee Attack: Right Click

Keyboard

  • Aim: Arrow Keys / WASD
  • Shoot: Space / X / Enter
  • Melee: Shift / Z / Backspace

Controller

  • Aim: Left stick / Right Stick
  • Shoot: A Button / B Button / Right Trigger
  • Melee: X Button / Y Button / Left Trigger

Press Escape to toggle fullscreen.

3
Credits

  • Yosi - Code, Art
  • Bumi - Art, Sound Effects
  • Meseta - Music
You must be logged in to leave feedback
Log in Register an account
  • Anonymous
    Anonymous Avatar
    Anonymous

    9mos ago

    The art looks so fastly thrown together and at the same time fits in all so well. The gameplay feels very very fluid, responsive and satisfying! I loved this game a lot, it has lots of interesting mechanics at play :-)

    • Yosi
      Lv. 39
      Yosi Coder of Synth Rail

      9mos ago

      I was making a different game idea for the first 14 hours before scrapping it and making this, so yeah it was pretty rushed xD Glad you enjoyed playing it anyway!

  • ZGss
    Lv. 2

    I loved everything in the game! The arts, animations, music, sound effects... The healing mechanism was also interesting, and it was extremely satisfying to use!

    Thank you for the great game!

  • Fachewachewa
    Patron

    This is so fun! Having the Doom 2016 style melee for a shooter like that is such a good idea. I kinda like how you can't really avoid taking damage and have to use the melee to heal. The visuals are on point too, using the melee feels super satisfying even if it's just a right click.

    It's not reasonable for a jam game, but I would love to see different contextual animations for the melee for example depending on the direction and the combo amount. And also more variation in upgrades and potentially weapons, because after a while you really want more variety.

    • Yosi
      Lv. 39
      Yosi Coder of Synth Rail

      10mos ago

      Thanks for the feedback! Contextual melee animations does sound like a good way to keep the melee attack interesting, if it was a full game. And yeah, the upgrades didn't end up being as varied as I was hoping. You can kinda get the gun to feel different if you stack a bunch of "slow bullet speed", but it's still just an auto-aim gun. Definitely another aspect that would be changed if this wasn't just a jam game :)

  • GoblinBoy
    Patron

    Simple but super fun and stylish

    CLINICAL
    Submitted

    CLINICAL

  • Marshall Berthold
    Lv. 2

    I got 21500

    The game looked and sounded really nice. The stats kept things interesting and were a good use of the theme

  • 2102
    Patron

    Pretty fun game! I played through it till wave 28. After that point I was pretty much invincible with my upgrades and my understanding of the game. It's not a huge game, but what's done is done really well, so great job!

    • Yosi
      Lv. 39
      Yosi Coder of Synth Rail

      10mos ago

      Ah yeah, if you get the right upgrades you can pretty much go on infinitely because the enemies only scale in numbers, not damage 😅 Glad you still had fun though!

  • Matt Waters
    Lv. 2

    Fun game!

    I failed to read the instructions (my bad) and found that it took it several playthroughs to understand exactly how melee works. But I did eventually get there (and then discovered the instructions).

    Timing the melee is definitely the most interesting part of the game and very satisfying when you get 3 or more in a row. The animation and slowdown here is great. If you're planning to spend more time on this project, I'd invest in making this a more core part of the gameplay.

    Choosing between the different characters is somewhat interesting. However, I found there to be so many stats and the character affects to be so marginal that I didn't care much about my choices. Rather than adjusting numeric stats, it might be interesting if each character enabled functionality that you didn't otherwise have.

    Music and art were strong!

    Death Bowl
    Submitted

    Death Bowl

    • Yosi
      Lv. 39
      Yosi Coder of Synth Rail

      10mos ago

      Thanks for the feedback! I agree that having special functionality for characters would be great, but that's also a lot harder to program ahaha. I didn't want the characters to be too broken so they don't affect stats much, but after you stack a few you should be able to notice the difference.

  • Mimpy
    Lv. 26

    I like the vibe and the general setup of the game, but there's some issues with the controls of the game, I think. The different enemy types make each wave feel different, which is cool.

    I feel like I didn't really have any control over whether or not I would take damage, since my weapon seemed to deal no knockback. I think this game could be improved by making the gun deal a small amount of knockback to enemies, so that you are able to influence when you're gonna take damage.

    I also think that some indicator of how long your melee is on cooldown would be good, so that the player knows when they can do it again.

    • Yosi
      Lv. 39
      Yosi Coder of Synth Rail

      10mos ago

      Thanks for playing! There actually is an indicator for the melee cooldown, it's a bar that goes around the cursor. As for weapon knockback, that's an interesting idea. The main gameplay loop was supposed to be getting as many enemies low as possible, and then melee attacking to heal all of the damage you took, so I didn't think the positioning of the enemies would matter that much. But now that you mention it, having a little knockback on the gun would add a good amount of depth to the gameplay...

  • Jupiter Hadley
    Lv. 13

    Really challenging game! I included it in my GM48 compilation video series, if you’d like to take a look. :) https://youtu.be/sv7QWHTrbUo

  • Cassidy Liston
    Lv. 2

    22.8k on my first try. Wow. Great game! Was a tad confusing at first, but I eventually figured it out.

    Xanitol
    Submitted

    Xanitol

  • K.K
    Lv. 1

    I become a train god and I liked it. Did I get 18000 score? Yes, Did I love it? Yes. 10/10 Great game, am still playing

  • Anonymous
    Anonymous Avatar
    Anonymous

    10mos ago

    I think it'd be nice to see this more developed, the gameplay is fun but gets a bit stale in later waves. With a bit more time I think a smoother more fluid melee animation would do the game well, maybe have the different character sprites jump out of the train if you're gonna spend the time on it? I think with more varied upgrades to shake up gameplay and a non-infinite progression this could be really fun :)

    Overall good job, plays very smoothly considering it was only made in 2 days and the art is really nice.

    • Yosi
      Lv. 39
      Yosi Coder of Synth Rail

      10mos ago

      Yeah after the jam Bumi and I played a bit more and realized the enemy waves don't scale well past wave 10 or so. It only increases the numbers of enemies but doesn't increase their damage, so it gets very tedious but not more challenging. As for the melee animation, I ended up having to make that instead of Bumi so it's not as high quality ahaha.

  • FlyAway
    Lv. 8

    Nice game! controls were fast and responsive, landing long combos felt good and was overall really well balenced. The music and art were also done very well. Good job :)

    Side Quest
    Submitted

    Side Quest

  • Emilot Margus
    Lv. 3

    Definitely a really fun experience, although the melee was a little confusing at first, but I got the hang of it quickly! Really amazing job, especially in such a short time!

    • Yosi
      Lv. 39
      Yosi Coder of Synth Rail

      10mos ago

      Thanks for playing! I wish I could have added in a tutorial or in-game prompt about it but I had to settle for just putting it in the description in the end :(

  • Jaspo
    Lv. 13

    Really nice game. Music, sound, graphics, gameplay, difficulty, and side effects. Everything.

    Yukon
    Submitted

    Yukon

  • TheBookSnail
    Lv. 2

    Wow, great entry. Great art, gameplay, design, music, and sfx. The theme of side effects of the different passengers fit. I never figured out Evasion or Visibility though I'm sure I could if I played it enough and focused on those traits. I thought the melee for health was a nice touch, it was challenging and satisfying.

    DyeDrop
    Submitted

    DyeDrop

    • Yosi
      Lv. 39
      Yosi Coder of Synth Rail

      10mos ago

      Evasion is how many invulnerability frames you get after being hit, and visibility is how far zoomed out the camera is. It's probably a good thing you didn't figure out evasion because it ended up being very broken late-game ahaha

  • Tydecon Games
    Patron

    Amazing job offering a variety of controls and really well executed gameplay, smooth to play and innovative with the give-and-take aspect of recruiting new passengers on the train as you go along - nicely made with a great deal of variation as well, great job! :)

  • Ross Boman
    Lv. 23

    Great art and the melee guy made the game super fun to play. I wish it revolved more around that rather then the shooting.

    • Yosi
      Lv. 39
      Yosi Coder of Synth Rail

      10mos ago

      Glad you liked it! I'd say the melee attack is pretty important once you get far enough, but it probably depends a lot on your build.

  • Velcro
    Lv. 2

    Nice art and very good sound effects. The combo thing with the meele attack is also really fun. The only thing i would though was missing was a little more different upgrades, i really wanted to do some full fire rate build but the only one that gives it is the ninja for example. But overall a very good submission, congrats!

    • Yosi
      Lv. 39
      Yosi Coder of Synth Rail

      10mos ago

      Ah yeah I agree that we could have gotten more creative with the upgrades. I'll blame it on time constraints because I wasted the first 14 hours on a different game idea ;)

      I believe both the Engineer and the Ninja give increased fire rate, but there are a few stats that only one passenger gives, making them hard to build on.

  • Wubs
    Lv. 6

    "But im a train, how can i melee attack?" presses melee "ooooooooooh"

    super fun game, the upgrade system keeps it interesting