movement - WASD
sparks - Lmb
dash - shift
fireball - Rmb
ghost form - ctrl
Fireball will go the wrong way if you are moving while casting.
Ghost form takes two presses of control if you die.
End 4 braziers don't replenish your light, but still act as checkpoints.
You can't move in the air when touching a wall.
Ghosts can only be seen in ghost form, if you die from a wooooo noise, that's a ghost.
The fireball is meant to be used for blind jumps in order to see ahead.
We will be releasing a patched version on the gamemaker #gm_48 discord and here if that is possible.
The patch will address said glitches, and adjust certain puzzles.
Sprites and animations - Villany
Programming and particle systems - Spyking
Music and SFX - Pressdelight
Real moody little game, very cool. Thought for a while that torches would replenish my light but they don't seem to. Don't know if it's an oversight but would have been cool. Overall very unique spin on the theme very epic.Submitted
Definitely one of the more spooky submissions I've played, but the game quickly got frustrating from how dark everything is. I know that's somewhat supposed to be the point, but I feel like it was a little too difficult to see things sometimes. Other than that, I love the artstyle and sounds!Submitted
Very insightful, thank you. I think from this game jam we've realized that building a full difficulty curve into a game that people play for a few minutes isn't a good idea lol. Works fine when you've tested it dozens of times over the course of 2 days, but doesn't work well to just download and play it.
I like the spin on the theme. The sound effects combined with the lighting gave the forest a sinister feeling, which was cool. Unfortunately, the gameplay got a bit too annoying for me to continue after the fireball since there were a bunch of blind jumps. Also I could barely tell walls apart from the void on my monitor, though that's probably because I don't have the brightness up enough lol.Submitted
Hey, thanks for the feedback. Yeah, we probably could have made the void a bit easier to see, sorry about that. Also, for the blind jumps, your meant to throw your fireball to see ahead (not sure if you already knew that, I just figured I'd mention it).
I really like the atmosphere building you've done here, this is great to set the mood and the lighting effects are great! I think I need to try and be a bit better at this but the controls were a bit unusual, though I found myself dying far too quickly haha, overall despite the difficulty though, this was a fun entry, good job!
I like the atmosphere of this game, you did a great job with sound and lighting to give it a very specific mood which I think works. I like the gameplay concept of your light source running out over time, but there's a few conflicting things in the game. The torches are kind of a red herring, lighting them is basically useless and you're always better off just running past them (plus, their light obscures how much light you have left). It can also be frustrating when you're in a situation that necessitates a blind jump because you don't have enough light remaining. Still, there's a good amount of content in the game and I enjoyed my time with it.Submitted