Delve is a platformer-management game about a professor who, despite dangers, refused to leave their team's submarine after discovering an ancient relic. Help the professor survive for 3 days by performing all sorts of tasks, from maintaining power in the submarine to keeping yourself from getting hungry.
The enormous number of tasks are overwhelming but, fret not! With a few cups of coffee, our professor will be sure to do things quicker and more efficient. However, beware; relying too much on our friend may cause some side effects...
- A/D or Left/Right arrow keys - moving left or right
- W/Space/Up arrow key - jump/climb
- E - interact
This game is a submission for both gm48 and LDJam 41. Made by Gofico.
This game was made to hopefully teach people about drinking too much coffee. Ironically, while making this game, I survived on several cups. I guess I'm not a good example. :/
Special thanks to my best friend for helping me test the game. :)
Problematicar Level 32
At the beginning it was pretty hard to understand what did what and how to play in general, but once I got through that wall the game became a lot more enjoyable, and it was just challenging enough to not become frustrating, even though it was really close.
The art is great, but there's no sound, so I guess your final score is gonna balance out :P
Fachewachewa Level 38
It's a really good looking game, but it's soooo confusing...
The things you can interact with tend to blend in the background which is a problem when you try to understand the mechanics and the layout of the sub at the same time. For example it took me 3 tries just to understand how to increase my health. And the "how to play" gif really isn't helping, there's to much things to read and understand, and it loops too fast, so I have to wait for it to loop while ignoring the other frames not to get too confused. I ended up skipping it and got destroyed by the game.
AtomicDouche Level 10
Cool game, also very hard. Initially I had a hard time finding where I could refill my needs, and finding out what refilled what. Controls were a bit too speedy for my taste, but it is stable. About the difficulty, a rebalancing would be due, as it is inevitable losing at some point. Art looks fantastic!
Veralos Level 26
The idea of using coffee to move faster at the cost of health is interesting and a good use of the theme. I'm not sure if all the management aspects are perfectly balanced, but I've never been very good at these games anyway.
Where the game really shines are the visuals. The style is appealing and consistent, but there's a lot of detail and some nice animations. I would have liked some audio though.
Tecna Level 10
This game is beautiful, altough it lacks sound. I really took long to figure out what machine keeps what resource, but after I learned about it, everything made sense from the artistic point (same colors for same resources). Nice job!
Christopher Weller Level 12
Love it. This game has a lot more going on than it seems at first. I like the method of trying to keep things balanced, and it suits the theme. The art is great, wish it had audio. Congrats on accomplishing this in 48 hours.
Fin_Nolimit Level 5
My son and I just finished your game but we were never able to beat it. I made it to like the middle of the second day and noticed that I did not have to mess with electricity as much but I still would end up dying. Give us some tips!!! lol Nice job completing the jam!
AceOfSpad3s Level 3
You did a very good work with the art, and the game fit very well the theme. I have to say I would have liked to see more character animations and some ingame explainations about mechanics but I've enjoyed running around in the submarine drinking coffee : )
Michael Hofmann Level 9
I like the art style and animations a lot :) . It could be a bit more intuitive, where to get what stat. But it was fun for a while.
If you want to expand it I hope you add a soundtrack. It could help so much with immersion.
I completely forgot to add a tutorial or even just a how-to-play section in-game. I added a gif in the description to somewhat remedy this, but nothing beats the actual thing while you're playing.
Music and sounds, a story and a tutorial are definitely gonna make it in the post-jam version. Thanks for the feedback!
Jmation Level 4
Really nice pixel art.
I did feel that you didn't have enough range when interacting with some items. With some I had to be touching them and if I was one pixel off it didn't work. Maybe just having larger collision areas might solve this. Also would have loved to be able to scale the game as it was a struggle on my large monitor.
Keep up the great work.
Kwisarts Level 43
Pretty cute! Not such a fan of the "sims" type of behaviour (like, you constantly have something going in the red adn whatever you do will always have to work hard to keep anything above red) Also, I suggest you to have a thumbnail that showcases your game's graphics, they're not something you should be shy of!
To be honest I would have overlooked the game if it wasn't from the discord/spread sheet. Also, too bad for the lack of sound :<