Harvest Shroom is a farming simulator tower defence game, an FSTD if you will. It draws inspiration from varies sources; Hotline Miami, Plants vs. Zombies, and Harvest Moon! The game is playable, but the gameplay is limited. :)
W, A, S, & D - Movement
1 - Select the Shovel 2 - Select the Scythe 3 - Select the Seed Bag
Enter - Skip to the next night!
F - Exit/enter fullscreen
Left mouse button - attack/plant/dig/etc.
/u/AtomicDouche - Programming, Art generel
/u/Haxen - Music (& sound design), Art
Fin_Nolimit Level 5
Very nice cutscene at the beginning. We ended up exiting out of the game on day 7 because there did not seem to be anything left to do. The music was nice and the idea was good but I did not see the theme... I might have missed something.
Sooo, this feel like a Ludum Dare game you didn't try to fit with the DM48 theme..?
The fact that farming and defense aren't linked at all really defeats the purpose of the game.
And I ended up loosing while attacking the mushroom as I was trying to see if the shrooms I farmed had any use.
The starting menu was really nice though.
AceOfSpad3s Level 3
It is a nice idea and it could have been very fun but as you said in the description the gameplay is limited unfortunately.
Kwisarts Level 47
It has neat potential, but is too limited. Too bad cause I liked the idea. Also It seems like the farming is just someething you do aside the monster defense. I kinda wished your crops would be tower defenses or something. It would have been to me the best way to seal the farming with the defense tower. Unless I couldn't find how to do it? The mushrooms didn't seem to hold any kind of monster fighting value.
Also, not sure what it exactly has to do with the theme?
Veralos Level 27
The graphics are really nice and the music fits the game well. I also really liked the opening cutscene. The actual gameplay that's here is alright, but it doesn't seem complete. You can grow mushrooms and fight enemies, but there isn't to much point to it. I though you would be able to replant mushrooms as some sort of defense weapon against the baddies, but if there was a way to do that I couldn't find. The enemies themselves are way too easy anyway. Maybe they get harder later on but I got up to day 8 without much change.
Anyway, seems like there's potential for a neat game here but it's still missing some things.
Tecna Level 10
I loved this game to bits. It has an interesting flair and is really fun. The music complimented well the cutscenes and the gameplay is really nice. Awesome job!
Problematicar Level 36
Really good concept, I actually fell in love with your starting menu and I'll steal it for my future games probably, but other than that the game is clearly unfinished and needed more playtesting before the deadline, that's because things aren't really explained properly, and the difficulty is not balanced at all.
Ivar Level 23
Okay, even if you haven't created a description yet or a tutorial (exept showing which buttons to use), I think I understand what the tools do and how to get money. It became intense after a while due to micro management but it felt somewhat meaningless because there was no real goal and the farming and fighting don't affect eachother. Still, it was quite fun to play and the graphics were nice to look at.
I didn't find any glitches until around round 17 or so, when the game randomly crashed.
Here is the error: FATAL ERROR in action number 1 of Step Event0 for object obj_player:
Variable obj_goblin.grid(100028, -2147483648) not set before reading it. at gml_Object_obj_player_Step_0