SUPER SPEEDO SIMULATOR 2018
A Speedo-Man Story
This is a game about a man, a Speedo Man, who is assigned to a beach to be a lifeguard. You are that man. You are Speedo Man, and you rescue people from a beach in which nobody cares about the sharks or the drowning people. A beach in which everyone seems to be drowning all the time.
Good luck and godspeedo, Speedo Man.
--Someone needs your help! Hurry, Speedo Man! Oh no! Sharks are in the water, Speedo Man. We're gonna need a
PS: If you're on Mac and can't play any jam games there's a readme file with instructions on the .zip! The code is wrong though. Dammit. It should read:
sudo xattr -rd com.apple.quarantine /Applications/SuperSpeedoSimulator2018.app
Really nicely made, love the title/banner btw. It was all pretty funny. The intro stuck out as well made too. The art was good and the music was nice and very fitting.
While the feel of the game overall felt very polished, the gameplay was a little too easy and simple once you know how to avoid the sharks, it's pretty much impossible to die and the game goes forever. So my suggestion would be to have an ending of some type or something that escalates the difficulty over time.
Good job on the entry, it was very cohesive and fit the theme well!Submitted
Very nice game, kwis has summed up pretty well what I think.
One other thing though: the shark can feel VERY random, the two times I died were because like 4 shark spawned at once. I was trying to get some distance from the first before trying to save someone, but 3 other sharks came up from the other side of the drowning NPC, ate him, and me, because there was no time to change direction.
The first time that happened was after saving a few people (and feeding some sharks), but the second time was right at the start.
Oh and the "Super Freelance Lifeguard" idea would have been sooooo good ahahSubmitted
Thanks! I'm glad you liked it.
As for the spawning of sharks, there's a little indication of where the sharks are, as they don't spawn on random times, but at the very generation of the level. The places where they spawn have a different colored water.
Totally noted that we should try to make that a little more obvious.
Also, we'll definitely reconsider the Super Freelance Lifeguard idea.
Thank you for the feedback!
Things that worked well: Nice art, especially during the cut-scenes and for the beach props. The music was good, nailed the surf rock theme. The theme was sufficient, nothing groundbreaking but that's alright!
Things that need work: I wished there was more incentive to go in the ocean and rescue people, I found that sitting on the beach and avoiding my responsibilities as a lifeguard had no consequences. The gameplay was quite repetitive as well, something to break up the loop of 'swim out, rescue, swim back, perform CPR' would have helped to engage the player more. Lastly I did have some collision/animation issues. If you walk diagonally into the corner of a beach prop, you get stuck, and if you walk onto the shoreline the player's sprite animation changes frames rapidly.
Overall, this was a decent entry! There were no major bugs, the audio and visuals were spot on, your beach scene was excellent. Next time around, I think giving the gameplay more attention would really make for a solid game. Good job!Submitted
Absolutely agree with you. The lack of incentive and repetitive gameplay is definitely a big flaw that we were aware of and wanted to address, but time got the best of us.
As for the bugs, thanks for noting them! I'll try to fix them when we get together again to develop.
Thank you for the feedback and I'm glad you had fun!
Great little game! When swimming up there's a lot less time to react, maybe pan the view towards the direction the player is moving to compensate. Ties in with the theme perfectly, Had a lot of fun!Submitted
I really like how you brought together the setting with your art and music (as well as CPR)!
The gameplay was a little bland, although having to drop people to the sharks was pretty horrifying the first time I got chased :)
Maybe putting some other things in the water (like boats or buoys) that the player has to navigate around, and that build up as you go could increase the challenge over time.Submitted
Hey! We definitely thought of adding more features but the basic game took us very long to create as this was our first jam so we didn't have time to make them.
Other things in the water was definitely one of the ideas shuffled, but more of a you-riding-a-boat kind of thing.
Thanks for the feedback!
- The font during gameplay is a bit too HQ, especially considering the sprites are low rez and rather simple. Which feels super weird because the exact opposite happens in the menu and cutscene, where the font is pixellised but the graphics are elaborated. :p Weird contrast
- The gameplay gets a bit bland after a bit
That said, design-wise the game is just fan-tas-tic! Especially the countdown! Keeping people from drowning is an interesting countdown on its own, but using the cpr as a countdown YOU control is just brilliant and is very coherent to the theme of your game! (I also love how you drag the person to transition phase). 10/10 on the countdown usage! Not only that, but the game also uses the environment for the game play (using people on your way for the sharks to eat or sacrificing the person you want to save, as well as having them counting as obstacles) Also, I love how the beach has no purpose BUT serves very well to immerse you in the game!
Overall, pretty sweet entry!Submitted
I honestly didn't realize the font thing. Makes a lot of sense. That's what happens when you're coding and drawing for two days straight. Great observation.
The gameplay thing is something we realized pretty early on. We wanted to make a luftrausers kindof upgrade-system or shop, but we obviously didn't have the time to do it just yet. The original concept of the game was "Super Freelance Lifeguard" and it had people paying you for saving them, which was funny to us.
As for the praise on the design and concept, thank you so much! It means a lot to us and we're definitely keeping those things in if we continue developing the game!
PS: I knew I recognized a slight swiss accent! The voice over was truly funny.