There is no fear as you soar through the neon city's late night air.

Drones cannot be trusted to deliver the important packages from your employer.

Build up speed by alternating your feet. A-D-A-D-A

Leap across buildings and deliver as many packages before you run out of time.

Brian LaClair - Programming

Justin Landon - Animation

Kyle Landon - Art, Music

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  • Fachewachewa

    I've had a hard time figuring out the jumps, sometimes it was leaps of faith, sometimes I got solflocked because I couldn't get enough speed between the checkpoint and the high roof. But the presentation is crazy good with this game!

  • Yosi
    Lv. 46

    Couldn't really figure out a good strategy for this game other than running as fast as possible and delaying jumps so you can see what the next building ahead is. Got up to 18 packages with almost 60 seconds stored up so I stopped playing. I would have liked if there was more indication for what the "delivery" part of the game was, but it was still enjoyable to play!

  • Mark L 🌲
    Lv. 5

    Loved the a e s t h e t i c

    jumping felt a bit off and hard to control. but I understand that in a gamejam game it's not easy to get that exactly right. A quit button would have made me really happy!

    But really nice, can't believe you pulled this off

  • Ross Boman
    Lv. 30

    Didn't really get the feel of delivery from this but the art was amazing and the sounds were great. The game play was a little odd with the jumping. You could get jumps in at weird moments and it felt like your dude was teleporting at times. Good game man.

  • Loates
    Lv. 10

    In terms of style, this game has succeeded heavily. Between the main menu, the aesthetic feel to the art within the game itself, and the music all combine to make an experience which is beautiful for both the eyes and ears. As for gameplay, while it was simple, easy to understand, and very enjoyable, it maybe could have been a bit more challenging at times - as it felt like the collision and time restraints were forgiving enough such that I would only fail if I was actively trying to.

    Despite that though, I had a fun time with the game, and enjoyed the mechanics of it a lot. Good job on the game jam!

  • Henry Haak
    Lv. 41

    This game has a real visual flair, which I appreciated. The background and title screen both look great, and I love the cyberpunk neon look. In terms of gameplay, it's a bit of a mixed bag. I felt like I could just keep going for as long as I could withstand mashing A and D, since the time is really generous. That being said, it's not a particularly comfortable way to play a game for me, so I could only stand to play for a bit. It seems like the game wants you to find some kind of balance between speeding up and slowing down, but with such a high jump at max speed it feels like there's no reason to not just keep mashing buttons. On top of that, the game has less coyote time than coyote heat-death-of-the universe; if you don't jump off a platform, you can jump literally whenever you want to after that. I'm unsure if this is an intentional feature to help make the jumps more consistant, but it feels like some kind of oversight (although one I'm willing to abuse). It also felt a bit strange to fall through the buildings if I didn't hit the top (or snap onto it). While it would make the game more punishing, I expected that running into a building would cause me to fall to my death, when it does not. Overall, I think the game has a lot of points in its favor graphically, but gameplay wise it felt off to me.

  • Tib Averus
    Lv. 5

    The visuals are certainly very special and the colours fit well with everything! On the gameplay side, the collisions felt a little too forgiving, even when I was sure I'd fall, the game popped me back on the roof, but other than that, it was a fun experience!

  • pressgoal
    Lv. 8

    The graphic style of this game was awesome. It had a really nice relaxing feel and it was fun flying across the buildings. I think that the game could have been a bit harder as I had to intentionally die, but still, a very nice game. Good work!

  • arthurgps2
    Lv. 12

    I have to say, I really like the visual appeal of this. The controls feel kinda clunky, but I'm glad I just have to touch the platform and the character automatically snaps to it, otherwise this would have been hell. That said, the game is kind of too easy, literally the only time I got a game over was when I had to do something else and I decided to leave the game open and let the time run out just to see what would happen.

    Nonetheless, it's a great entry. I actually had quite some fun with this.

    LOST, Inc.

    LOST, Inc.

  • Allison James

    Loved the art style and general aesthetic going on here - you nailed the "retro future" feel. The game was simple, but fun - I think I might have ended up with wristache if I'd played for much longer from the A-D tapping but given the game's small in scope, that wasn't a problem.

    I liked this - great work to all involved!

    Post Barks

    Post Barks

  • Hyper Freeze Games
    Lv. 17

    The art is beautiful, i really like the skyscraper backgrounds and the animation! However, the foreground buildings still look a bit like placeholder art, a bit more texture could've worked wonders there. The music was dope! Gameplay felt smooth and was really fun. My only gripe is that you couldn't really aim your jumps midair, so you have to go fast and pray you land on a rooftop, which made it a bit annoying at times.

    And something is wrong with the paralax. I think the background is moving faster than the foreground? but it should be the other way around! I guess. Couldn't quite figure out while playing what exactly is wrong with it, but it felt a bit nausiating. But maybe it's just me, but definitely something you could check out in the project! :)

    All in all a very cool entry! Played for quite a while, very fun!



  • Kask Daxxe
    Lv. 3

    This game is cool and stylish. Plenty of atmosphere which I love. Gameplay is a really cool idea, I liked the speed up mechanic of a/d but I did find the jumping a little inconsistent, it seemed to launch me sometimes but just hop a little other times when it seemed I was holding the key down for the same length at the same speed. I got to a point where jumping on a ramp would move me horizontally repeatedly off the edge which hindered my enjoyment. I loved the commitment to the A+D bit and the prompt to restart by pressing those keys together made me smile Overall I liked the music and art, and the concept, if the controls were a little tighter I could play this for ages.

    • Kyle Landon
      Lv. 11
      Kyle Landon Artist of ADADA Runner

      1yr ago

      Completely understand how the jump was frustrating! The height of the jump is tied to the player's speed which we could have explained better. Thank you for the kind words though! It was a blast to make.

  • Tydecon Games

    This is a crazy, dizzying experience with amazing vibes and the floating effects of the character jumping around really game me the atmopshere of those old-school runner games I used to play a lot when I was younger, easy to pick up, impossible to master! I did find the "death messages" overlapped a little here and there but overall this is a well polished experience, great job!