Jack the jack-o'-lantern is quite dissatisfied with life as a pumpkin.
He wants to move around, and see the world, before he rots away.
Luckily his Ghost friend might be able to help out...
What is the gameplay like?
Imagine a digital version of this:
5-20 minutes or so, depending on how well you do.
Got any tips?
Take your time :)
It's a good idea to re-center your mouse when moving between floors.
Who did this?
Panda-K Level 16
I had a lot of fun with this! I particularly liked the second key, it felt very zelda dungeonish to me.
It was a little confusing at first how the 'center' for the tilting reset every floor. Maybe snapping the cursor back to the center of the screen would help communicate this?
Thanks, I'm glad you liked the level design. I thought having to fall through the holes after a while of just avoiding them was the logical way to take that mechanic one step further, in a simple way.
Lots have been said by people about how the controls could have been made better. Lots of it has been wrong (I tried a lot of things!), but your suggestion seems like it could work without being too intrusive.
This one was though game, had to be precise and careful with your movement. Truth to be told, I hated the controls :D
Story is simple, but does the job. I would have wanted to see the sight what pumpkin saw at the end ^^ It is good, that you used falling as gameplay mechanic, as it gives the meaning for floors and tower. If there was no falling and only hazards (restarting floor), it would be same as just different separate levels. Now the game gave feeling, that floors are top of each other, and later you need to use them accordingly.
Anyhow, it is good game with nice music, and well done with 3D graphics yet again :) Overal it is great entry in this jam.
Edit. Draw and put landscape on description what Jack is missing, and tell player to help Jack see it too :P
Everything about this game is superb! The level design, the story, the gameplay, the difficulty curve. I had no idea something like this was even possible with GMS. The only feedback I can think of is maybe having more sound effects as feedback for whats going on (rolling, bumping into walls, going up a floor). Motion controls would pair really well with this game, but if you don't have mobile export that's understandable. Great job :)
I was planning to add sound effects for those kinds of things, but it was very last minute and I didn't have time to write logic for how those sounds should be played, so the only sounds that got put in were the ones that didn't require additional code...
I thought about porting to Android ...but I still haven't even gotten around to setting up the mobile export xD
Kyon Level 19
Oof, tough game. I liked the dialogue and characters. But the gameplay wasn't that original for me. Also maybe some sort of "protection" when you fall down a level, because I fell down several levels by accident some times haha. Would be nice to see this on mobile though, and using gyroscope or something :)
Allison James Level 17
Visually, I absolutely adored this. Looked like you'd taken it straight out of one of those Net Yaroze compilations for PS1 - always weird getting nostalgic from a game I'm playing for the first time 😄
Labyrinths make me nauseous with their difficulty but thank you for making a decent amount of "easier" levels rather than emulating the real ones and being impossible from about turn 2.
Also, the intro cutscene was adorable!
Juzek Level 8
Excellent game! I am impressed with your level design, and I think the theme is perfect. Of course I am climbing a tower, I am falling down it sometimes.
The use of the holes intentionally getting used sometimes and falling down in the correct spots was clever and made for good continuity. The backstory was a good setup.
I was originally going to dock some points for lack of creativity, as a marble maze has been around for a while, but you pushed the concept to a new place
TobyMoby Level 15
Awesome game! Very polished, looks and sounds great! The mecahnic is nothing new, but is played nice and was quite challenging!
Maybe gamepad support would have been nice, but mouse worked well :)
D0genutt Level 2
I loved the little bits of dialogue in this game, especially at the end. That got a good chuckle out of me!
Really loved the mouse control for this, excellent job on getting it to respond so well too. Only critique is that its a little frustrating that its so easy to roll back to the other floor via the stairs so I often ended having to overshoot to the right to avoid rolling back which caused quite a few headaches, but it was just a minor annoyance.
I also liked the chill music here, really made a nice atmosphere and helped me to get quite immersed in.
Pretty nicely made and polished ^^
Also it reminds me of Super Monkey Ball quite a bit, was that an inspiration by any chance?
And no, not directly anyway. I obviously know of Monkey Ball, maybe I thought of it a bit subconsciously, but the main inspiration was wooden marble labyrinths, where you control the rotation of the board with 2 knobs. Maybe Monkey Ball was also inspired by those.
I must say, the little chat at the start was beyond lovely. Such a well made and polished game!
The only thing I disliked was that once entering a new layer, it was incredibly easy to just roll back and down the stairs, which was a tad bit annoying.
Oh, and the art and music are a fantastic combo - Well done!