Description

Harno Shift is a short puzzle-platformer game. Change between two dimensions to go through 10 levels.


Controls

Gamepad recommended!


Gamepad
  • D-Pad or analog: Move
  • A: Jump
  • X/B: Change dimension

Keyboard
  • Directional keys: Move
  • Up arrow: Jump
  • Z: Change dimension
  • R: Restart


Screen 1
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  • Matthew Alan Estock
    Lv. 7

    Very polished for the jam, I saw you already had a solid entry on day one (watched along with envy on Twitter meanwhile not having started myself). Can't argue a safe theme choice, if only to say that your talent with an innovative game hook would be amazing. Here's a clip of us playing!

  • EkajArmstro
    Lv. 2

    Awesome! I love the "key" animation and the ending animation. Better level design than most of the level-based games I have tried so far.

  • Tero Hannula
    Patron

    It was well made and polished game with good art and sounds. But innovation wasn't strong part of the entry, as there have been similiar entries before (generally in GM48). Felt bit safe choice as theme interpratetion, but as you didn't try 'reinvent the weel' you had good time for making polished entry :)

    Gameplay video: https://youtu.be/-tcce30kmHI?t=3751

    GAME.
    Submitted

    GAME.

    • Dazlog
      Lv. 2
      Dazlog Developer of Harno Shift

      4yrs ago

      Thanks! As you said, I was not going for the most innovative game, I know some games with the same idea would be made for this jam, so I tried to make a game that was good in other aspects.

      And thanks for recording your gameplay :-)

  • havik
    Patron

    Very nicely polished game! Our initial idea was exactly this too - but we left it thinking there would be loads of games like this. Surprisingly ... I've only found a few! And yours, so far, stands out - very polished, nice sound effects, nicely introduced new mechanics to the puzzles.

    Very good job!

  • baku
    Patron

    This was exactly the type of game I expected everyone to make with this theme, I'm surprised it's the only one I've come across so far (but then again I haven't played too many games yet)

    It was really well done though! I wish the levels were a little harder (or there were more), and that it wasn't HTML5-only.

    Hybreeds
    Submitted

    Hybreeds

  • Ben Caunter
    Lv. 2

    Nice game, looks pretty polished and even searching for bugs I couldn't find any. But thats just me. I think the little astronaut guy is pretty cute and the game is fun!

    • Dazlog
      Lv. 2
      Dazlog Developer of Harno Shift

      4yrs ago

      Thanks! I tried to get rid of most of the bugs before publishing. The game isn't bug-free probably, but the most common ones were fixed :)

  • Zen00
    Lv. 15

    Great character design, levels, and music!? More of this might be required, though I do recommend new levels being unlocked with new music and new mechanics.

    Slime Well
    Submitted

    Slime Well

  • Anonymous
    Anonymous Avatar
    Anonymous

    4yrs ago

    I have to say I do like the sound,art and gameplay however I can't even finish this game because of the glitch in level 10 Where if you press up left and z on the keyboard the same time it doesn't switch making the jump to obtain the gem on the far right nearly impossible But other than that I really like it

    • Dazlog
      Lv. 2
      Dazlog Developer of Harno Shift

      4yrs ago

      Thanks for the feedback!

      Mhmm, I don't know about that bug (doesn't happen to me or other people as far as I know). Could it be the Windows shortcuts? Does the system make a sound when you try that key combination?

      Thanks for letting me know about it, by the way! Glad you like the game.

  • Chris
    Patron

    Really solid game that feels polished and complete. I was satisfied with the amount of levels and the ending scene was nice.

  • Fachewachewa
    Patron

    Very well polished and pleasant game (except for the wall not pushing you out like mentionned below). Overall everything just works as you want it. Lowest point of the game would definitely be the level design, I was waiting for a little something more, and the ghosts / keys didn't really bring that much to the game.

    • Dazlog
      Lv. 2
      Dazlog Developer of Harno Shift

      4yrs ago

      Thanks for the feedback! I feel the same about the level design, it's probably the lowest point of the game. I couldn't spend much time on it, so it ended repeating the same ideas on the levels.

      I want to make a post-jam version making better levels.

  • Allison James
    Patron

    Beautifully polished, well-rounded experience with fantastic visuals and music. This would be a great jumping point for a much bigger game.

  • Happysquared
    Lv. 15

    Game had excellent polish! Theme was good if not the most innovative. But what you did, you did really really reallyyyy well. It doesn't feel like it was made in 48 hours. Very good feel, I'd have believed it was a complete game already available in the store!

    Platforming was fun and this is one of my current top games.

    • Dazlog
      Lv. 2
      Dazlog Developer of Harno Shift

      4yrs ago

      Thanks! You're right, I was not going for the most original idea to be honest, just a well executed game. Glad you like the game! :)

  • Patrick
    Lv. 13

    This was all around a great game, good stuff!

  • SuperGamersGames
    Lv. 4

    Not bad! It was really well done!

  • Tydecon Games
    Patron

    This game is remarkable, excellent polish, solid game play and to even add (unless I'm mistaken) some coyate time in the platforming, genius! Brilliant effects as well, there's not a thing wrong with this, great job!

    Hamboozled
    Submitted

    Hamboozled

    • Dazlog
      Lv. 2
      Dazlog Developer of Harno Shift

      4yrs ago

      Thanks! Glad you like the game :-)

      Yes, the game has coyote time for the jump (and some other tweaks). I didn't want the 'changing dimension' to be very demanding, so I had to do some adjustments for the game to feel fair.

  • SpritePainter
    Lv. 21

    This game looks amazing. The art is so well crafted and looks incredibly polished. The platforming works really well, if a bit floaty. Still, the floatyness kinda helps with some of the challenges, as when trying to phase through objects between platforms.

    All around, great work!

  • lazertrax
    Lv. 3

    Fantastic work, I really loved how the sound changes when switching between worlds. Controls are very snappy even though the concept is not new but that didn't take away from the enjoyment I liked the difficulty curve throughout the level and took me good 10 - 15 minutes to finish all 10 levels. Good job!

    Entwined
    Submitted

    Entwined

    • Dazlog
      Lv. 2
      Dazlog Developer of Harno Shift

      4yrs ago

      Thanks for the feedback! Good thing you like the controls, I spent some time struggling and tweaking them :) glad you like and finished the game!

  • Bokonon
    Lv. 5

    Wow! This game felt really polished!

    I feel like there were several games that used a similar conceit this jam and this one is by far the most polished. There were many moments where the mechanic felt really really good! Everything came together nicely.

    Flotsam
    Submitted

    Flotsam

    • Dazlog
      Lv. 2
      Dazlog Developer of Harno Shift

      4yrs ago

      Thanks for the feedback!

      Yes, I was quite sure that some games would use the same mechanic. I was not going for the most original idea to be honest, just for a fun game.

  • Megan
    Lv. 12

    Wow this game is so polished! Nice job. The last level was really hard but I enjoyed the level design.

    • Dazlog
      Lv. 2
      Dazlog Developer of Harno Shift

      4yrs ago

      Thanks! The last level is quite hard, yep. It is the last one so it needs to be a challenge :D Glad you like the level design, I wasn't fully happy with it.

  • Víctor R. Rodríguez
    Lv. 2

    I'm really bad at this type of platformers, but still it's pretty enjoyable. Specially thanks to all the polish and juice the game has. I quite love the alternative creepy music for the red world. Great entry, illo

    Flipa Coin
    Submitted

    Flipa Coin

  • Roalinn
    Lv. 8

    So nice. Sounds, effect, graphics etc. are fits very good. Game is so funny.

  • Ivanbje
    Patron

    Very juicy. Polished and nice. I did encounter an issue with the gamepad support though (using an xbox controller).

    It said gamepad detected, and I was able to skip the intro screen with my gamepad, so it seemed to be reacting to the correct gamepad, but once in the game I couldn't move or do anything.

    It felt a bit annoying sometimes trying to switch between the dimensions, when you were inside stuff, I think that could've been a little more forgiving and push you out instead of keeping you in the same dimension. but that's just a small nitpick.

    But still a great game and one of the best ones I've played so far. Good job.

    • Dazlog
      Lv. 2
      Dazlog Developer of Harno Shift

      4yrs ago

      Thanks for the feedback!

      As for the gamepad, I'm not sure, I use a xbox (one) controller, too. I'll have to look into it.

      And yeah, the original idea was to be pushed out of the other dimension's blocks, but it was buggy and I would need a lot of time to fix it, so I decided to change that mechanic.

  • PineTree
    Lv. 7

    I think the level of polish you have achieved here is amazing! The aesthetics and music are on-point, and the gameplay is smooth, fun, and well-executed. This looks and feels like something you'd see up in an app store or marketplace, and it was created in less than 48 hours! Super impressive. I really enjoyed playing this game!

  • Nahoo
    Lv. 17

    This game is pretty nice, it looks and feels great, but it doesn't feel fresh, per se. This gameplay isn't very original.

    Wahoogon
    Submitted

    Wahoogon

  • Anonymous
    Anonymous Avatar
    Anonymous

    4yrs ago

    While the Harno Shift does look, run, and sound nice, it does not do anything innovative with the gameplay. The pixel art is top-notch, and the game-feel is smooth and sturdy. Unfortunately, these strengths do not support an interesting concept.