A strange creature wakes up, trapped, in a strange laboratory. As it navigates a maze of puzzles and computer terminals, it seeks a way out. Can it use its wits to disable the lab's traps and explore it fully, or will it fall victim to its dangers?

Controls
  • Movement: WASD or Arrow Keys

  • Interact: Space, E, or F

  • Reset Room: R

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  • MIntyMax
    Lv. 4

    Thus was a really fun puzzel games! I got stuck on a couple of the puzzels, you could even say I felt... "Trapped." But The machnics felt really smooth and solid. The level design slowly introduced me to each concept bit by bit while also feeling like I can choose where I was going. Overall I had a really fun time with this and it felt really solid!

    Trap-Down
    Submitted

    Trap-Down

  • Yosi
    Lv. 46

    Incredibly well done, the puzzles were tough but I eventually got through the whole game and it was very satisfying! The lore drops on the monitors were a nice touch, always cool to see details like that in jam games.

    Trap Card
    Submitted

    Trap Card

  • Allison J. James
    Patron

    This is a really clever and unique take on Sokoban-esque puzzle games - don't think I've seen a version before where you are clearing a path with pushable objects rather than hitting objectives with them, but that made for some excellent puzzles here as well as facilitating the open layout of the world rather than just self contained levels.

    Really fun game that I was really bad at!

  • Atomic
    Lv. 19

    Cool little game! I thought the art was nice and the puzzles good for a jam game. The game did slow down on browser when there were a lot of lasers on screen and some times they didn't seem to kill the player. Maybe on purpose to not stilt progress? Regardless, I had a good time. I especially liked the push carts!

  • JamSnack
    Lv. 10

    Loved the puzzling elements. I kind of feel like I glitched one of the puzzles lol but I get the feeling that sort of thing is intentional with this type of game.

    OUTBOX
    Submitted

    OUTBOX

  • pressgoal
    Lv. 8

    This is a super impressive puzzle game for a gm48 (it has much more complexity and length than mine). The art style is consistent, and once you understand the reset mechanic, it's pretty cool. I get that the theme is trapped, but I personally would have liked it if there had been an ending. That's just a small nitpick however. Great work!

  • Fachewachewa
    Patron

    This is really really good, and that's the one time I'll allow a game like this not having a rewind :D
    For a couple of levels, I'm not sure if I cheesed them or if there were a lot of red herrings (like the one Arthur posted below, or the level in the top right with a bunch of lasers but pushing one mine is enough). The long laser room at the top was really cool. I've also enjoyed rewinding to break the levels, both in intended and unintended (?) ways. I was able to skip the room at the bottom by both using rewinds and teleportation and pushing a cart from the puzzle above. I wish something like that could have been done to break out of the game and get to a more final ending :)

    But yeah on a more basic level, pushing stuff to create a path is pretty original already (the classic 3 blocks in a row at the start had another solution than the usual "push the two on the side", idk if that was intended or not), but I also love how it fits the theme, of course blocks are mines that you can also detonate to make room Overall it's just a super complete game

  • Tydecon Games
    Patron

    Beautiful and a great concept, I like how you go around a colour theme with your games as well, you've got a distinguished style ๐Ÿคฉ I am normally so bad at these things of puzzles but you have made a really good job of this so really well done, great job!

    Pressed
    Submitted

    Pressed

  • Ross Boman
    Lv. 30

    I loved this. Once I realized you could take the landmines into other parts of the levels I got so caught up in trying to find ways to beat puzzles with pieces from other rooms. My favorite thing is using the room reset to change how the room is and letting you get to areas you couldn't before. I wish there was more of both those mechanics.

  • Chunk_Games
    Lv. 9

    Nice little puzzle game. I didn't play through the whole thing but the puzzles were good and the mechanics were really clean. Found one little bug, in the description you said you can use Space, E or F. I tried E and it rapidly toggled. I think you used keyboard_check instead of keyboard_check_pressed.

    The Cavern
    Submitted

    The Cavern

  • arthurgps2
    Lv. 12

    I've always seen puzzle games as the most complicated to build in a jam time, and you absolutely nailed it! Love how you explored every mechanic so deeply, even resetting the level! Not sure if I can actually escape the facility, I'm looking for a way right now.

    Only issue I found was that I ended up getting stuck at one of the rooms when this happened and I had to restart the game.

    • Henry Haak
      Lv. 41
      Henry Haak Coder of Reset Protocol

      1yr ago

      Hey, sorry you ended up getting stuck and couldn't finish it! I think there's technically a way out of the situation you got yourself into there, but it does take some deeper understanding of how the reset mechanic works that I don't blame you for missing (and being able to get into such a situation on that puzzle certainly wasn't intentional). Still, I'm glad you took the time to play it!

  • 2102
    Patron

    Amazing puzzle game. Took me a little while to figure it all out, but it was good! Not sure if there's a way to actually escape after getting to the last terminal and exploring all the rooms, but it just said that no escape would be possible. Really liked this one!

    • Henry Haak
      Lv. 41
      Henry Haak Coder of Reset Protocol

      1yr ago

      Hi! Thanks for playing through my game! You did indeed get to the end, I felt like being able to escape kinda went against the theme. Glad you enjoyed your time with it!