Help the randomly spawning boxes of different colors enter the correct goal through a set of Pushers and Filters.
Build simple or complex sorting systems to automatically sort all your boxes while you sit back and drink some coffee.
Gain points by getting the boxes in the correct colored goal and a multiplier by focusing on one color.
Lose a few points by letting boxes go off screen.
Lose a lot of points by putting the wrong colored box in a goal.
Purchase Filters and Pushers in normal mode or try random mode where the outcome of your purchase is completely random.
Pushers will move the boxes int he direction of the arrow once the box is on top of it.
Filters will only let the same color of box pass by it while all others get sent back.
Combine Filters and Pushers to make Filtered Pushers that only push the same colored boxes.
Move purchased blocks to the trash can to recieve a small bit of your points back.
There is no winning or losing in this game just play until you feel satisfied.

Use the mouse to purchase blocks and move them throughout the room.
The ESC key will take you back to the title screen.
The R key will restart whatever room you are in.

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  • sushipop!
    Lv. 8

    This is a game I could really see myself coming back to if it had a post jam release. It reminds me of factorio at a very basic level, but with a much more heavy empathis on puzzle solving. it is very nice to put together a machine and see it sort the colors. However, I think the mouse controls were unintuitive. Having to drag a color filter onto an arrow, and not being able to do it the other way around was frustrating, and also not being able to click and drag the icons (and put them back to get your money back) was a bit frustrating too. I absolutely love the concept, and played this most out of any game! nice work!

  • Brian LaClair
    Patron

    Super cool concept - wish there was a bit more of an explanation, or rather done in a different way - but once it all clicked it's VERY enjoyable! Great work!

  • pressgoal
    Lv. 2

    It took me a couple tries to figure out that I could move the arrows and combine the arrows and coloured squares. Once I figured that out it made a lot more sense, and became pretty fun. I think I would have enjoyed just being able to plan my build and watch it, but that's just because I found it hard to juggle the boxes around. Great game.

  • Fachewachewa
    Patron

    Really interesting concept, at first I was completely lost and it seemed impossible, then I realised I could move stuff around as much as I wanted, so it became a game about juggling boxes, and then after getting enough points it's an optimisation game.

    I like how it changes like that, and its main issue is that the start can be very difficult while the optimisation part is relatively simple once you know how this works. But that's the usual balancing issue from jam games, so it's not a big deal, it's expected, even.

  • Yosi
    Lv. 40

    Okay the start of this game is WAY harder than it should have been, I kept on running out of money until I read the other comments and realized you were supposed to buy a few arrows, and then just move them around until you eventually built up enough money to start making proper contraptions.

    Here's what I came up with, eventually: image

  • Tib Averus
    Lv. 5

    At first I was a little confused but after getting down the basics, it actually became quite addicting, trying to figure out how to make things more efficient while also quickly moving things around when I realised it wasn't going to work the way I imagined it! The sound effects are a little loud for me but that's just personal opinon, it was really fun!

  • Riuku
    Lv. 19

    I love these factory-building games! I think the game naturally splits itself into two distinct phases - in the early game you're hectically moving pieces around to lose as few blocks as you can, and as soon as you've got more than a few blocks purchased, you can start designing a proper machine in peace.

    The first question that popped into my head was if it was possible to build a machine that doesn't lose a single block and always delivers each block to where it belongs, without player intervention. Initially I concluded that's impossible, but then I read the game's description which taught me that you can combine the arrows and the colors, which indeed made the design possible. I managed to build it and it was quite satisfying.

    Great job on this, I enjoyed it!

  • Tydecon Games
    Patron

    I think the founations of this are here and this has the potential to be a great game, what really broke it for me was how little currency you started with. 100 is not enough to build an ample machine to correctly deliver the blocks and I often found any shred of winning in this to be entirely luck based as I wasn't able to build a machine that worked well enough before I'd lose all my points for items going in the wrong direction. If you started with 1,000 instead of 100, it would have made all the difference

  • arthurgps2
    Lv. 10

    Not gonna lie, at first I was very frustrated because I didn't know what to do to actually progress and not get stuck at a negative score, and I really wasn't in the mood for reading anything, descriptions included. But after I read a little and then I figured out you could actually move the objects placed in the room, everything clicked for me. Took me a while, but I managed to make a simple, yet quite working delivery system, where all squares are thrown in a "main stream" and then I have pushers for each color pointing at their respective goals along the stream.

    Took me a while to see the fun, and I was ready to quit the game, but I persisted and then, finally, the fun :)

    LOST, Inc.
    Submitted

    LOST, Inc.

  • Kask Daxxe
    Lv. 3

    Okay, overall I spent way more time than I planned playing this. I've clocked a lot of time into buildcraft/industrialcraft and this game is everything that hooked me on those mods. The concept fits right in with the jam theme, and it's well executed. Some constructive criticism: -The controls could be better explained in game, the arrows had me playing around with my keyboard before I realised how the shop worked. -Not sure about the film grain effect, it had me wondering if there was something wrong with my screen. -Once you've got it set up to auto feed every colour there isn't any reason to continue.

    Overall though had a lot of fun playing this one! :)

  • Kyle Landon
    Lv. 11

    This would make a great mobile game. Any difficulty I can be marked up to learning the mechanics, but as I figured them out (like stacking filters onto arrows, or clicking and dragging existing objects) a whole range of possibilites opened up and made the game significantly more accessable.

    Things that would be great to consider for a version 2 if you kept working on it:

    • The ability to drag directly from the store at the bottom.
    • Items darken if you don't have enough money to buy them.
    • A "Check solution" button button players can press if they think they've solved the layout.
    • Pre-defined puzzles where you have to complete the level with less than a certain number of pieces.
    • Extra pieces in the level that can't be moved that players have to work around.

    The only "bug" I noticed was that objects can be dragged off screen and lost forever. AWESOME entry!!!

    • Ross Boman
      Lv. 25
      Ross Boman Artist of Palletized Palette

      2w ago

      Thank you for playing it. I agree with everything you said about adding to it or fixing it. I think it's really funny you had that "bug" because I didn't even consider the idea that the player would try something like that, lol. Again thanks for playing and leaving some feedback.

  • Loates
    Lv. 10

    A relatively simple concept, with a very fun execution. Though it took a small bit of time to get used to the game, once I did, I had great fun trying to build different sorting systems to entirely automate the process. At first I tried my best to make the most efficient system possible, and then after I got that working, I decided to try and make some sort of rude goldberg machine in order to complicate the sorting process as much as possible, which was also good fun.

    At first I had concerns when it came to the replayability of the game, but luckily random mode resolves that problem very well, as it introduces a new layer of difficulty, and forces you to get a bit more creative with your sorting systems (as, like in my case, you may have an abundance of one type of arrow, but a severe lack of every other type)

    Overall, it was quite a relaxing and fun experience. Though maybe I'm slightly biased because these are exactly the type of games I enjoy. Good work!

  • Henry Haak
    Lv. 37

    I enjoyed this game! While it was pretty open-ended, once I got a hang of it it was fun trying to build a system to automate the sorting. I did have some trouble with the menus, it wasn't super intuitive to click one button then drag from a second spot to pick it up, but once I got used to it the system worked fine. I also enjoyed the addition of the random mode, it added some extra replayability and I could see myself playing a more polished post-game version of that as a weird real-time solitaire sort of thing.