Resources

Use these free resources from the community to become better at GameMaker Studio, game development and game jams!
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22 resources submitted
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Official guide

How to Participate

A detailed guide on how to participate in the gm(48)

Official guide

Quick Guide

Learn in a few short minutes what there is to participating in the gm(48)

Official resource

Win a 12-month Indie license to GameMaker Studio 2

Want to win a license to GameMaker Studio 2? Read more about how you may do that with this resource!

Official guide

How to Upload HTML5

Follow the precise instructions on how to prepare your HTML5 build for upload

Official guide

How to Use gm48.net Shortcodes (Cheat Sheet)

This cheat sheet provides a quick overview of the Shortcode syntax elements

Official guide

How to Install gm48.net Leaderboards

The most difficult part is setting up the YoYo Compiler, and that only needs to be done once!

Official resource

Submit your post-jam game to GX Corner

Upload directly from GameMaker Studio 2 to GX Corner and receive special recognition for participating in the game jam.

guide

how to make a Metroidvania in 48-hours!

A guide on how I made some competent full feeling Metroidvania's in only 48 hours!

guide

How to make better games (99.9% success rate)

Guide to making better games. Works just about as well as most hand sanitizers.

example

The Most Complicated Camera Code

Pretty self explanatory.

script

The Most Simple Movement Code

Very simple collision code.

guide

Presenting your game: Icon + Description

Aim to stand out from the crowd with a great icon and description

guide

Make your game better in 5 seconds

Seriously, do this 🙏🙏🙏

guide

How to survive your first Jam - Mentally & Physically

A Game Jam, like any competition, takes some level of mental and physical preparation. These are my tips to prepare for a jam.

resource

BGM48 | Music for gm48 entries

72 pieces of background music for use in your gm48 entries

asset

Tweens. everybody loves 'em, how do I use 'em?

Use the power of the tween to add some juice to the way things move around in your game!

asset

State Machines, the struct-based approach

There's many ways to make a state machine. This approach let's you use structs to manage your states.

asset

Input System - binding, input buffering, and controller support

Take control of your game in a comprehensive, automated way.

asset

Photographic Noise Shader

This shader is intended to approximate the effect of noise in low light photography with a high ISO.

asset

Menus - buttons, sliders, and carousels

A struct based menu system with support for various element types.

resource

Sine Waves make your game prettier

Spice up the visuals in your game using sine wave motion.

script

Super Easy Screen Shake

A little screen-shake effect can make all the difference, here's a super easy way to add one to your game!